This page generates a random character class for Basic or Expert Dungeons & Dragons,
or for the free game Labyrinth Lord
 
It's based on an article by Paul Crabaugh.
 
Characters created using these rules might be altogether better, or altogether worse, than those created using the official rules.
So you're recommended to use these classes for all player characters, or none (you might use it for NPCs only).
 
If you want a dungeon to send the characters through, look at my Labyrinth Lord/Mutant Future dungeon generator.
Requirements: WIS 9
Prime Requisites: WIS, DEX
Members of this class must have at least 13 in one or the other prime requisite to get the 5% bonus to experience.
If both prime requisites are at least 13, members of this class will gain a 10% bonus to experience.
 
Hit Points
LevelHit Points
11d8
22d8
33d8
44d8
55d8
66d8
77d8
88d8
99d8
1010d8
1111d8
1212d8
 
Armour
Members of this class may carry a shield, but may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a magic-user.
 
Magic Items
Members of this class may not use any magic items.
 
Cleric Spells
Members of this class can cast cleric spells as a cleric of 40% of their level - that is:
Character
Level
Spell Level
123456
1------
21-----
31-----
42-----
52-----
62-----
721----
821----
932----
1032----
1132----
12321---
 
Flying
Members of this class can fly.
 
Regeneration
Members of this class can regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a magic-user of their level.
 
Special Abilities
At level 11, members of this class gain the special abilities of a dwarf (60 foot infravision, detect traps, false walls etc).
 
Professional Skills
At level 6, members of this class gain the special skills of a blacksmith (see p48 of Labyrinth Lord).
 
Advancement
LevelXP required
10
22260
34520
49040
518080
637440
774880
8146250
9292500
10438750
11605000
12756250
reload this page for a new class.
 
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