This page generates a random character class for Basic or Expert Dungeons & Dragons,
or for the free game Labyrinth Lord
 
It's based on an article by Paul Crabaugh.
 
Characters created using these rules might be altogether better, or altogether worse, than those created using the official rules.
So you're recommended to use these classes for all player characters, or none (you might use it for NPCs only).
 
If you want a dungeon to send the characters through, look at my Labyrinth Lord/Mutant Future dungeon generator.
Requirements: none
Prime Requisite: CHA
 
Hit Points
LevelHit Points
11d10
22d10
33d10
44d10
55d10
66d10
77d10
88d10
98d10+2
108d10+4
118d10+6
128d10+8
 
Armour
Members of this class may wear any armour and carry a shield.
 
Weapons
Members of this class may only use slings and staves.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class may use the following magic items:
weaponsno
armourno
shieldsyes
potions/ringsyes
misc. magicno
wands, staves and rodsyes
protection scrollsno
other scrollsyes

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Saves
Members of this class save as a dwarf or halfling of their level.
 
Special Abilities
At level 10, members of this class gain the special abilities of a dwarf (60 foot infravision, detect traps, false walls etc).
 
Advancement
LevelXP required
10
23050
36100
412200
524400
648800
797600
8190625
9331250
10511875
11682500
12853125
reload this page for a new class.
 
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