This page generates a random character class for Basic or Expert Dungeons & Dragons,
or for the free game Labyrinth Lord
 
It's based on an article by Paul Crabaugh.
 
Characters created using these rules might be altogether better, or altogether worse, than those created using the official rules.
So you're recommended to use these classes for all player characters, or none (you might use it for NPCs only).
 
If you want a dungeon to send the characters through, look at my Labyrinth Lord/Mutant Future dungeon generator.
Requirements: CON 9, INT 9
Prime Requisites: INT, DEX
Members of this class must have at least 13 in one or the other prime requisite to get the 5% bonus to experience.
If both prime requisites are at least 13, members of this class will gain a 10% bonus to experience.
 
Hit Points
LevelHit Points
11d3
22d3
33d3
44d3
55d3
66d3
77d3
88d3
99d3
109d3
119d3
129d3
 
Armour
Members of this class may carry a shield, but may not wear any armour.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class may use the following magic items:
weaponsno
armourno
shieldsyes
potions/ringsno
misc. magicno
wands, staves and rodsno
protection scrollsyes
other scrollsno

Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of their level.
 
Regeneration
Members of this class can regenerate 1 point of damage per turn, except for damage inflicted by fire.
 
Saves
Members of this class save as a magic-user of their level.
 
Special Abilities
Members of this class have the special abilities of an elf (60 foot infravision, detect hidden and secret doors, immune to paralysis as from ghouls).
 
Advancement
LevelXP required
10
22550
35100
410200
520400
640800
781600
8159375
9318750
10478125
11637500
12796875
reload this page for a new class.
 
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