This page generates a random character class for Basic or Expert Dungeons & Dragons,
or for the free game Labyrinth Lord
 
It's based on an article by Paul Crabaugh.
 
Characters created using these rules might be altogether better, or altogether worse, than those created using the official rules.
So you're recommended to use these classes for all player characters, or none (you might use it for NPCs only).
 
If you want a dungeon to send the characters through, look at my Labyrinth Lord/Mutant Future dungeon generator.
Requirements: none
Prime Requisite: INT
 
Hit Points
LevelHit Points
11d8
22d8
33d8
44d8
55d8
66d8
77d8
88d8
99d8
1010d8
1111d8
1212d8
 
Armour
Members of this class may wear leather armour, but may not carry a shield.
 
Weapons
Members of this class may use any weapons.
 
Attacking
Members of this class roll to attack as a cleric or thief.
 
Magic Items
Members of this class have no restrictions on the use of magic items.
Note that, for magic armour, weapons and shields, characters can only use a magic item if they could use the normal version of that item.
 
Magic-User Spells
Members of this class can cast magic-user spells as a magic-user of 50% of their level - that is:
Character
Level
Spell Level
123456
11-----
21-----
32-----
42-----
521----
621----
722----
822----
9221---
10221---
11222---
12222---
 
Breathe Underwater
At level 6, members of this class gain the ability to breathe underwater.
 
Saves
Members of this class save as a cleric of their level.
 
Special Abilities
At level 4, members of this class gain the special abilities of a halfing (hide, possible bonus to initiative, +1 on missile attacks, -2 AC vs creatures larger than human size).
 
Professional Skills
At level 8, members of this class gain the special skills of a captain (see p48 of Labyrinth Lord).
 
Advancement
LevelXP required
10
22450
34900
49960
519920
640800
781600
8171875
9343750
10515625
11687500
12859375
reload this page for a new class.
 
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