This page generates a random character class for Dungeons & Dragons 3.5 edition. It's based on the material here.
 
Characters created using these rules might not be balanced with those created using the normal rules. So you're recommended to use these classes for every character, or none.
 
Hit Die
 
d9 (roll a d10 but ignore and re-roll results of 10)
 
Class Skills
 
This class's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Disable Device (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (geography) (Int) and Knowledge (local) (Int).
 
Skill Points
 
(3 + Int modifier) x 4 at first level.
 
3 + Int modifier at each additional level.
 
Weapon and Armour Proficiency
 
All simple weapons, one martial weapon; light and medium armour; shields (but not tower shields).
 
LevelBABFort.Ref.WillSpecial
1+1+1+2+0Bonus feat
2+2+1+3+0Bonus feat
3+3+1+3+1--
4+4+2+4+1--
5+5+2+4+1+2 to Handle Animal and Knowledge (arcana)
6+6/+1+2+5+2--
7+7/+2+3+5+2Bonus feat
8+7/+2+3+6+2--
9+8/+3+4+6+3--
10+9/+4+4+7+3Favoured Enemy
11+10/+5+4+7+3--
12+11/+6/+1+5+8+4--
13+12/+7/+2+5+8+4Bonus feat
14+13/+8/+3+5+9+4--
15+14/+9/+4+6+9+5Rogue Special Ability
16+15/+10/+5+6+10+5--
17+16/+11/+6/+1+6+10+5--
18+16/+11/+6/+1+7+11+6Bonus feat
19+17/+12/+7/+2+7+11+6--
20+18/+13/+8/+3+8+12+6--
 
Bonus Feat
 
This class may choose any feat that they qualify for as a bonus feat.
 
Rogue Special Ability
 
The character may pick one of the Special Abilities available to a rogue except for Crippling Strike. Unlike a rogue, this class may not choose a bonus feat instead of a rogue special ability.
 
Wild Empathy
 
Members of this class can choose to gain Wild Empathy instead of a bonus feat. It operates as the druid class ability. Prerequisite: Handle Animal 4 ranks.
 
Magic
 
Members of this class learn and cast spells as a sorcerer.
 
They may select their spells known from the cleric list, or from the ranger list.
 
They use Intelligence to determine the highest-level spell they can learn or cast, and the DC of their spell's saving throws.
 
Spells Per Day
Caster
Level
Spells Per Day
0123456789
1--------------------
2--------------------
3--------------------
4--------------------
542----------------
642----------------
742----------------
842----------------
942----------------
1042----------------
1142----------------
1242----------------
1342----------------
1442----------------
1553----------------
1653----------------
1753----------------
1853----------------
1953----------------
2053----------------
 
 
Spells Known
Caster
Level
Spells Known
0123456789
1--------------------
2--------------------
3--------------------
4--------------------
542----------------
642----------------
742----------------
842----------------
942----------------
1042----------------
1142----------------
1242----------------
1342----------------
1442----------------
1552----------------
1652----------------
1752----------------
1852----------------
1952----------------
2052----------------
 
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