This page generates a random character class for Dungeons & Dragons 3.5 edition. It's based on the material here.
 
Characters created using these rules might not be balanced with those created using the normal rules. So you're recommended to use these classes for every character, or none.
 
Hit Die
 
d6
 
Class Skills
 
This class's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Craft (Int), Decipher Script (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Open Lock (Dex), Profession (Wis), Ride (Dex), Tumble (Dex) and Use Rope (Dex).
 
Skill Points
 
(6 + Int modifier) x 4 at first level.
 
6 + Int modifier at each additional level.
 
Weapon and Armour Proficiency
 
One simple weapon; light and medium armour; shields (but not tower shields).
 
LevelBABFort.Ref.WillSpecial
1+0+0+2+2Bonus feat
2+1+0+3+3Favoured Enemy
3+2+1+3+3--
4+3+1+4+4+2 to Profession and Ride
5+3+1+4+4--
6+4+2+5+5--
7+5+2+5+5--
8+6/+1+2+6+6Bonus feat
9+6/+1+3+6+6--
10+7/+2+3+7+7--
11+8/+3+3+7+7--
12+9/+4+4+8+8Rogue Special Ability
13+9/+4+4+8+8--
14+10/+5+4+9+9--
15+11/+6/+1+5+9+9--
16+12/+7/+2+5+10+10+2 to Hide and Jump
17+12/+7/+2+5+10+10--
18+13/+8/+3+6+11+11--
19+14/+9/+4+6+11+11--
20+15/+10/+5+6+12+12Rogue Special Ability
 
Bonus Feat
 
This class may choose any feat that they qualify for as a bonus feat.
 
Rogue Special Ability
 
The character may pick one of the Special Abilities available to a rogue except for Crippling Strike. Unlike a rogue, this class may not choose a bonus feat instead of a rogue special ability.
 
Wild Empathy
 
Members of this class can choose to gain Wild Empathy instead of a bonus feat. It operates as the druid class ability. Prerequisite: Handle Animal 4 ranks.
 
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