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character pictures by gwindel
What average character level should the dungeon be designed for?
What group size should the dungeon be designed for?
How many levels should the dungeon have?
Average strength of a group of monsters
(as a percentage of the delvers' likely strength)?
Roughly how many areas should each level have?
What attributes should monsters have?MR only
full stats
either
Should Wizardry be used as an attribute?Yes
No
Should Speed contribute to combat adds?Yes
No
What should the default method of working out
Monster Rated monsters' dice and adds be?
4th edition
5th edition
7th edition
Should the creatures of the dungeon have a theme?yes
no
random
Should standard creatures be used if possible?
(they'll have full stats, and won't fit into any theme)
yes
no
random
GodsSpecific - eg "Thoth, the ibis-headed god of magic."
General - eg "The god of magic."
No gods.
If you want a world to put your dungeon in, you could use my Random Map Generator.
 
A lot of the ideas in the dungeon generator come from my collection of random tables.
 
Tunnels & Trolls is a pen-and-paper role-playing game that's been around since the 70s. The main attraction of it is that it's very easy, unlike Dungeons & Dragons and other similar games. There's a free set of cut-down rules at freedungeons.com. The main things that are in this generator, and aren't in the rules there, are:The main places on the internet where people talk about Tunnels & Trolls seem to be the Trollbridge forum, and the Radio Free Trollworld email list. I'm on Trollbridge, so if you want to ask me a question you can do it via that.
 
You can buy the rules, which have some extra equipment and spells etc, from Flying Buffalo Inc. (also known as FBI).
 
Tunnels & Trolls is by Ken St Andre, with editing by Liz Danforth. The misfire table for pistols, the rules for bullwhips, and some of the standard creatures, are adapted from material by Toad-Killer-Dog from Trollbridge. Some jewels taken from a list by mahrundl from Trollbridge. The 'Eyes' are inspired by those in M.A.R. Barker's Tekumel. Magic of Odand adapted, with permission, from Eldritch Weirdness by Matthew J. Finch (originally written for Dungeons & Dragons). Everything else by Age of Fable.
 
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