Streetwise roll, difficulty 16 - made it
Charisma roll, difficulty 16 - made it
lose 3 shells
 
You pay the guide, a fierce-looking goblin, too many of your already small pile of cowrie shells.
 
Magic roll, difficulty 15 - made it
 
The guide is kept honest by terror of your sorcerous knowledge.
 
Eventually you arrive at Karrakara.
 
Continuesave your game
 
 
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artwork copyright Misha
Open license. See the item's source page for details.
 
Abi-Simti
wizard
 
Stamina:8/13 (sickly)
Charisma:8 (annoying)
Duelling:3 (clumsy)
Brawling:2 (puny)
Seafaring:9 (fair)
Magic:19 (overwhelming)
Heroism:9 (corrupt)
Scouting:11 (good)
Roguery:3 (poor)
Luck:19 (blessed)
Healing:19 (legendary)
Streetwise:20 (cunning as a shithouse rat)
 
Cowrie Shells:17
 
You have no blessings.
 
Items:
your war-hammer
 
You have no companions.