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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
A false god, or false priest.
Someone who will sometimes trade deceitfully, makes offerings to the gods of luck and fortune, and enjoys luxury and indulgence.
Someone who is subject to conscription into the army, respects power over goodness, and gave away all that they owned and wandered to seek their destiny.
A captured war-horse with a taste for human meat.
The passage of a ghostly army, dragging their slain and injured.
The return of a reclusive enchantress to her home.
Someone who admires crafty and successful merchants and loves boxing, wrestling and other violent sports.
The horns of an obscure beast.
The adventure is governed by formal rules or rituals.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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