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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
Despite their best ministrations the snakebite proves fatal, and the heroes find themselves without a guide.
Someone who has a home for each season and loves the wilderness.
Someone who respects patience and wisdom, would rather talk than act, and makes offerings to the gods of luck and fortune.
A chase across rooftops.
Someone who forsook all material comfort as an ascetic and respects a clever line of reasoning.
Someone who disregards all laws but their own and gives names to all their weapons.
The burglary of a magical order's innermost library.
A ship in a bottle, with a note saying only to smash the bottle in direst need.
The adventure is governed by formal rules or rituals.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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