return to Age of Fable . return to library
This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
One of the heroes’ feudal lord blackmails the heroes into delivering something, unfortunately by travelling via a sinister swamp.
Someone who likes to argue and gave away all that they owned and wandered to seek their destiny.
Silk slippers which make their wearer invisible.
An island surrounded by reefs, regularly plundered by pirates.
A ship in a bottle, with a note saying only to smash the bottle in direst need.
Someone who is a great merchant and caravaneer and is widely read and well educated.
A noble landholder, touring, with court and attendants.
A camp-wanton, pretty and pliant, prone to drink.
Someone who is fiercely territorial, is a great diplomat and strategist, and will sometimes trade deceitfully.
A sword with the ability to tame wild beasts.
A walled city, known for its abundant livestock, at war with a nearby island.
The heroes must protect someone, without them knowing it.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
return to Age of Fable . return to library