ADVENTURE IDEAS GENERATOR
 
return to Age of Fable . return to library
 
This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
 
 
BEGINNING THE ADVENTURE
Suddenly, a barbarian druid appears with a tribe of centaurs, demanding that the heroes find the source of the ghost fog.
Otherwise, wild magic will spread. They will have to get past the walking castle.
 
GOAL
An imposter, whose changed voice reveals their treachery.
 
OBSTACLES
A noble house's signatory ring, left behind in a street brawl.
A terrible and devastating ambush.
 
DETAILS
A high, many-towered wall on a fierce border.
 
 
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Forward...to Adventure!
 
return to Age of Fable . return to library