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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
A prodigy-mage, still a maid, drunk with occult power.
Someone who gave away all that they owned and wandered to seek their destiny, worships the gods of nature, and is an ancient hero reborn.
A farmer's good-luck piece, the author of his prosperity.
A new playwright who has set the stage on fire, literally.
A slow-moving caravan, with many wagons and travelers.
An outlying watchtower on a wooded hill.
Someone who admires work of high quality and admires acrobats and graceful atheletes.
The celebration of a day sacred to the city's chief cult.
The heroes must work with a character or organisation who are normally rivals or villains.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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