return to Age of Fable . return to library
This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
The inhabitants of the Silver Chasm force the heroes to try to fulfill the seer's prophecy.
An army whose soldiers have no names.
A high waterfall, riddled behind with caves.
A nomadic camp, known for its lush vineyards, the property of a prince.
A camp physician, her pockets full of salves and drugs.
A poor home shared by many families of beggars.
Someone who reveres their ancestors, admires the steadfast, and will waylay and rob someone obviously rich.
Instruments of torture, haunted by their long-dead victims.
The corpse of a lord's hunting hound, caught in a rose-briar.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
return to Age of Fable . return to library