return to Age of Fable . return to library
This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
Someone who would rather be prosperous than good, respects their king and the law, and admires those with many lovers.
Someone who respects power over goodness and loves sports of strength and endurance.
The self-important master of strategy to a great general.
A walled city, known for its blessing from the gods, the property of the last of an ancient dynasty.
An ancient sorcerer-king, preserved in sleep by his own dark arts.
Someone who likes to compose poetry and disregards political borders.
A fight under a waterfall.
The mission will be more typical of a different genre than the heroes' usual adventures.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
return to Age of Fable . return to library