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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
A cunning air shark, hiding behind a cloud.
Someone who likes to boast and is able to defend themselves when pressed.
A gentlewoman-burglar, stylish and daring.
The awakening of a merciless and tyrranical pit-wyrm.
Someone who is unsurpassed at jewelsmithing, pottery, tailoring, and other crafts, gives names to all their weapons, and can ride a horse.
Someone who disregards all laws but their own and disregards political borders.
A forest, full of nymphs.
A rough wolf-hunter, surly, filthy and crude.
Someone who respects loyalty and faith and has a home for each season.
A purse of coins, cursed by its stabbed and dying owner.
The heroes must work with a character or organisation who are normally rivals or villains.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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