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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
A rogue-wizard from the sea forces the heroes to banish a powerful spirit which haunts ominous ruins.
A nomadic camp, known for its status as a client state, whose inhabitants have never seen outsiders.
An enemy champion, fearless and bellowing.
A city full of mechanical creations, waiting for their dead owners' return.
The celebration of a day sacred to the city's chief cult.
The burglary of the storehouse of a powerful robber-merchant.
Someone who respects their leaders and admires the steadfast.
Someone who respects honesty and directness, will waylay and rob someone obviously rich, and admires work of high quality.
A nomadic camp, known for its compassionate justice, where the inhabitants live in harmony.
The mission will be more typical of a different genre than the heroes' usual adventures.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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