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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
The heroes are at last able to evade pursuit, but only by ignoring
the superstitions and making their way deeper into the ruins.
Someone who trusts their senses over all else, reveres their ancestors, and loves the earth and the sky.
A missionary who has come to believe in his host's religion.
A captured war-horse with a taste for human meat.
Someone who respects loyalty and faith, respects their leaders, and loves to fight.
Someone who is racist, will trade with those of any race or station, and secluded themselves to pursue mastery of a craft.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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