return to Age of Fable . return to library
This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
A gentlewoman-burglar, stylish and daring.
Renegade priests and treacherous young witches.
Someone who was a ferocious warrior, makes offerings to the gods of luck and fortune, and admires the generous.
Someone who respects loyalty and faith, admires brave and upright warriors, and loves the wilderness.
The Caves of Broken Mirrors.
A floating city.
A pack of winter-starved and desperate wolves.
An island surrounded by reefs, obsessed with its long-past, and possibly legendary, days of glory.
An abandoned building, secretly used as a place to fight duels.
Someone who admires crafty and successful merchants and loves to sing, dance and celebrate.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
return to Age of Fable . return to library