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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
The inhabitants of a monastery, known for its prophecised future greatness, force the heroes to try to free the bandit king.
Someone who admires the steadfast, loves nothing more than luxury, and loves games of strategy and skill.
A tender of war-bulls, shaved-headed and fearless.
A half-flooded cave, where a cult comes to worship demons of the sea.
Someone who believes in the necessity of war and admires acrobats and graceful atheletes.
A nomadic camp, where athletic games are underway.
A monastery and its associated shrines, each to its own god.
The heroes must succeed without violence, or with special discretion.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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