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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
An inquisitor asks the heroes to try to navigate the Path of Traps.
A shambling horror, falsely accused and without a single defender.
An island surrounded by reefs, known for its ancient prophecy of doom, plagued by the flaws of its own inhabitants.
An unseasonal and destructive flood.
Someone who forsook all material comfort as an ascetic, indulges in great bouts of drinking and revelry, and is proud of their heritage.
A cask of honey wine, tribute to a fierce bandit-queen.
Someone who is able to defend themselves when pressed, is a hunter and herder, and admires the just.
Someone who likes to haggle, bargain and trade, loves to fight, and respects power over goodness.
An old raised road, cracked and crumbling.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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