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This page gives ideas for adventures, that can be used for stories or role-playing games.
It's not designed to write entire plots, but to give you ideas to start you off.
For example, if it tells you that 'a boggy field, buzzing with stinging insects' is a goal, maybe a powerful magic item is lost in that field,
or it's a useless territory disputed by two arrogant warlords, and the goal is to negotiate peace.
The ideas are designed for fantasy (for example Dungeons and Dragons, Lord of the Rings),
although you might find it interesting to try and 'translate' them into another style, say science fiction.
For example, with the same goal, perhaps it's a landing field on another planet, but the insect-like locals consider it sacred ground.
To get a new list, click here.
The head archivist begs the heroes to try to reset the Clock of Time.
Someone who believes that their dying rulers become gods and makes offerings to the gods of luck and fortune.
A farm manor, peaceful and prosperous.
Someone who is disallowed by law to own weapons and secluded themselves to pursue mastery of a craft.
Someone who disregards political borders, keeps slaves, and dislikes war.
Someone who distrusts all people in authority, whose fine calligraphy is widely sought, and respects a clever line of reasoning.
Someone who respects loyalty and faith, thinks that the world is nothing but a god's fever-dream, and is a noted scholar and philosopher.
The heroes must pretend to have very different allegiances, values or tastes.
programmed by James Hutchings using the Adventure Funnel structure, and adventure ideas by
Stan Taylor, Lumpley Games, Mazes and Minotaurs, The RPG Site, Cumberland Games & Diversions,
Adventures on the Fly, Old Guard Gaming Accoutrements and The Big List of RPG Plots.
Thanks to RPGPundit and Adventure!
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