TABLES FOR FABLES
A collection of free tables for fantasy role-playing games.
 
Welcome to Tables for Fables. This is a collection of random tables, all of which:
 
- have a fantasy theme,
- are systemless - that is, don't use statistics or terms from a single game, and
- use only normal, six-sided dice (d6s).
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If you have a table that you want to contribute, please email me (news AT apolitical DOT info).
 
You can look at
all 329 tables, or look at tables in a specific category:
 
 
Please note that magic items are in the Treasure section, not the Magic and Religion section.
 
Many of the ideas in these tables are used in the automatic
Adventure Ideas Generator.
 
Unusual Characteristics of Villains
source or inspiration: Renegade Crowns (Warhammer Fantasy)
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1-2 | 1-2 | 1-2 | Commits virtuous acts in secret. |
| 1-2 | 1-2 | 3-4 | Took the blame for the crime of a relative and went into exile. |
| 1-2 | 1-2 | 5-6 | Is secretly related to a prominent family. |
| 1-2 | 3-4 | 1-2 | Worships demons. |
| 1-2 | 3-4 | 3-4 | Secretly responsible for a vile atrocity (even by the standards of ordinary villains). |
| 1-2 | 3-4 | 5-6 | Secretly working for a more powerful and respectable government. |
| 1-2 | 5-6 | 1-2 | Secretly dresses in the clothes of a child. |
| 1-2 | 5-6 | 3-4 | As above, and sings popular songs from the theatre. |
| 1-2 | 5-6 | 5-6 | Obsessed with breeding ever-smaller dogs. |
| 3-4 | 1-2 | 1-2 | Has a collection of stuffed toys made to look like their enemies. |
| 3-4 | 1-2 | 3-4 | Is a famous criminal under another name. |
| 3-4 | 1-2 | 5-6 | Flies into a rage if s/he sees red clothing. |
| 3-4 | 3-4 | 1-2 | Flies into a rage if s/he sees ivory buttons. |
| 3-4 | 3-4 | 3-4 | Flies into a rage whenever an odd number of plates are set at dinner. |
| 3-4 | 3-4 | 5-6 | Expects everyone to keep silent for least a minute after s/he speaks, in case s/he hasn't finished. |
| 3-4 | 5-6 | 1-2 | Has a catchphrase, which they use too often and inappropriately. |
| 3-4 | 5-6 | 3-4 | Compelled to wash hands with wine after touching another's flesh. |
| 3-4 | 5-6 | 5-6 | Has a special seat for their weapon, and will never sit comfortablely unless the weapon is also 'seated'. |
| 5-6 | 1-2 | 1-2 | Can only speak to people in alphabetical order. |
| 5-6 | 1-2 | 3-4 | Believes in an imaginary race of cockroach people who are conquering other lands. |
| 5-6 | 1-2 | 5-6 | Writes a letter 'home' to an imagined family every week. |
| 5-6 | 3-4 | 1-2 | Never lies to a lady. |
| 5-6 | 3-4 | 3-4 | Pays a token amount for everything they steal. |
| 5-6 | 3-4 | 5-6 | Afraid of watering cans. |
| 5-6 | 5-6 | 1-2 | Afraid of women in low-cut dresses. |
| 5-6 | 5-6 | 3-4 | Afraid of birds with blue feathers. |
| 5-6 | 5-6 | 5-6 | Obsessed with a particular kind of cake. |
 
 
Distinguishing Features
 
The likelihood of rolling on this table will depend on how old the person is, and how much trouble they've been in in their life. A retired adventurer might have more than one feature.
Where relevant, roll for the side: 1-3 left 4-6 right.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | Missing an ear. |
| 1-2 | 3-4 | Missing a hand (roll again: 1-2 wooden hand 3-4 hook 5-6 nothing). |
| 1-2 | 5-6 | Missing an arm (roll again: 1-2 wooden arm 3-4 wooden arm ending in a hook 5-6 nothing). |
| 3-4 | 1-2 | Missing a leg (roll again 1-2 wooden leg 3 peg leg 5 crutches 6 nothing). |
| 3-4 | 3-4 | Missing an eye (roll again: 1-2 eyepatch 3-4 glass eye 5-6 nothing). |
| 3-4 | 5-6 | Long scar on face. |
| 5-6 | 1-2 | Face is a mass of scars. |
| 5-6 | 3-4 | No teeth (roll again: 1-2 wooden teeth 3-4 artificial teeth; roll on the 'Precious and Semi-Precious Stones' table in the in the 'Treasure' section for what they're made of, ignoring the column headed 'value' 5-6 nothing). |
| 5-6 | 5-6 | Skin is (roll again: 1-2 deathly white 3-4 reddened 5-6 blackened) due to (roll again: 1-3 disease 4-6 magic). |
 
 
Fantasy Titles: Structure
 
These tables generate titles that can be used for a monarch, high priest, or similar figure (or for a character who would like to be thought of as such).
Where the result says (A), roll on 'Fantasy Titles A' below, and so on for other bold letters.
Note that some results in Table C will tell you to roll on Table A again. Always roll separately for the two (A)s if this happens.
Optional: If the result includes (C), roll again: on a 5, replace the (C) with 'of the (A) (B)'. On a 6, replace it with 'of the (B)'.
Again, if there are two (A)s or two (B)s, roll separately for the two.
 
Roll 1 dice.
| 1-2 | (A) (B). |
| 3-4 | (A) (B) (C). |
| 5-6 | (B) (C). |
 
 
Fantasy Titles A
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Ancient. |
| 1 | 1 | 3-4 | Ascendant. |
| 1 | 1 | 5-6 | August. |
| 1 | 2 | 1-2 | Beauteous. |
| 1 | 2 | 3-4 | Beautiful. |
| 1 | 2 | 5-6 | Beneficent. |
| 1 | 3 | 1-2 | Blooming. |
| 1 | 3 | 3-4 | Blossoming. |
| 1 | 3 | 5-6 | Bountiful. |
| 1 | 4 | 1-2 | Bright. |
| 1 | 4 | 3-4 | Brightest. |
| 1 | 4 | 5-6 | Brilliant. |
| 1 | 5 | 1-2 | Celestial. |
| 1 | 5 | 3-4 | Clear. |
| 1 | 5 | 5-6 | Constant. |
| 1 | 6 | 1-2 | Coruscating. |
| 1 | 6 | 3-4 | Crystalline. |
| 1 | 6 | 5-6 | Cunning. |
| 2 | 1 | 1-2 | Day's. |
| 2 | 1 | 3-4 | Deep. |
| 2 | 1 | 5-6 | Delicate. |
| 2 | 2 | 1-2 | Desirous. |
| 2 | 2 | 3-4 | Divine. |
| 2 | 2 | 5-6 | Dominant. |
| 2 | 3 | 1-2 | Eloquent. |
| 2 | 3 | 3-4 | Eternal. |
| 2 | 3 | 5-6 | Ever-Full. |
| 2 | 4 | 1-2 | Exalted. |
| 2 | 4 | 3-4 | Falling. |
| 2 | 4 | 5-6 | Fertile. |
| 2 | 5 | 1-2 | Final. |
| 2 | 5 | 3-4 | Flowering. |
| 2 | 5 | 5-6 | Foremost. |
| 2 | 6 | 1-2 | Gentle. |
| 2 | 6 | 3-4 | Gibbering. |
| 2 | 6 | 5-6 | Glittering. |
| 3 | 1 | 1-2 | Glorious. |
| 3 | 1 | 3-4 | Gracious. |
| 3 | 1 | 5-6 | Grand. |
| 3 | 2 | 1-2 | Heart's. |
| 3 | 2 | 3-4 | High. |
| 3 | 2 | 5-6 | Humble. |
| 3 | 3 | 1-2 | Illustrious. |
| 3 | 3 | 3-4 | Imperious. |
| 3 | 3 | 5-6 | Implacable. |
| 3 | 4 | 1-2 | Inapproachable. |
| 3 | 4 | 3-4 | Incomparable. |
| 3 | 4 | 5-6 | Indulgent. |
| 3 | 5 | 1-2 | Inestimable. |
| 3 | 5 | 3-4 | Inexorable. |
| 3 | 5 | 5-6 | Invincible. |
| 3 | 6 | 1-2 | Iridescent. |
| 3 | 6 | 3-4 | Lustrous. |
| 3 | 6 | 5-6 | Magisterial. |
| 4 | 1 | 1-2 | Magnificent. |
| 4 | 1 | 3-4 | Manifest. |
| 4 | 1 | 5-6 | Many-Angled. |
| 4 | 2 | 1-2 | Masterful. |
| 4 | 2 | 3-4 | Meek. |
| 4 | 2 | 5-6 | Merciful. |
| 4 | 3 | 1-2 | Mighty. |
| 4 | 3 | 3-4 | Most (and roll again on this table, ignoring and re-rolling if you get this result again, or the result 'Night's'). |
| 4 | 3 | 5-6 | Mystic. |
| 4 | 4 | 1-2 | Night's. |
| 4 | 4 | 3-4 | Omnipotent. |
| 4 | 4 | 5-6 | Omnipresent. |
| 4 | 5 | 1-2 | Omniscient. |
| 4 | 5 | 3-4 | One True. |
| 4 | 5 | 5-6 | Overflowing. |
| 4 | 6 | 1-2 | Pale. |
| 4 | 6 | 3-4 | Paramount. |
| 4 | 6 | 5-6 | Peerless. |
| 5 | 1 | 1-2 | Perpetual. |
| 5 | 1 | 3-4 | Piercing. |
| 5 | 1 | 5-6 | Predominant. |
| 5 | 2 | 1-2 | Purest. |
| 5 | 2 | 3-4 | Raucous. |
| 5 | 2 | 5-6 | Redoubtable. |
| 5 | 3 | 1-2 | Refulgent. |
| 5 | 3 | 3-4 | Regnant. |
| 5 | 3 | 5-6 | Resplendent. |
| 5 | 4 | 1-2 | Righteous. |
| 5 | 4 | 3-4 | Royal. |
| 5 | 4 | 5-6 | Sagacious. |
| 5 | 5 | 1-2 | Screaming. |
| 5 | 5 | 3-4 | Serene. |
| 5 | 5 | 5-6 | Shimmering. |
| 5 | 6 | 1-2 | Shining. |
| 5 | 6 | 3-4 | Silent. |
| 5 | 6 | 5-6 | Sovereign. |
| 6 | 1 | 1-2 | Splendorous. |
| 6 | 1 | 3-4 | Stainless. |
| 6 | 1 | 5-6 | Stern. |
| 6 | 2 | 1-2 | Sublime. |
| 6 | 2 | 3-4 | Superior. |
| 6 | 2 | 5-6 | Supreme. |
| 6 | 3 | 1-2 | Swift. |
| 6 | 3 | 3-4 | Total. |
| 6 | 3 | 5-6 | Tranquil. |
| 6 | 4 | 1-2 | Transcendent. |
| 6 | 4 | 3-4 | Triumphant. |
| 6 | 4 | 5-6 | Unanswerable. |
| 6 | 5 | 1-2 | Unapproachable. |
| 6 | 5 | 3-4 | Unbearable. |
| 6 | 5 | 5-6 | Utter. |
| 6 | 6 | 1-2 | Uttermost. |
| 6 | 6 | 3-4 | Wise. |
| 6 | 6 | 5-6 | roll on the 'Precious and Semi-Precious Stones' table, in the 'Treasure' section. Ignore the column headed 'value'. |
 
 
Fantasy Titles B
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Adept. |
| 1 | 1 | 3-4 | Advocate. |
| 1 | 1 | 5-6 | Apotheosis. |
| 1 | 2 | 1-2 | Arbiter. |
| 1 | 2 | 3-4 | Attendant. |
| 1 | 2 | 5-6 | Autocrat. |
| 1 | 3 | 1-2 | Autocrator. |
| 1 | 3 | 3-4 | Bestower. |
| 1 | 3 | 5-6 | Brightness. |
| 1 | 4 | 1-2 | Captain. |
| 1 | 4 | 3-4 | Chief. |
| 1 | 4 | 5-6 | Chieftain. |
| 1 | 5 | 1-2 | Commander. |
| 1 | 5 | 3-4 | Crown. |
| 1 | 5 | 5-6 | Death. |
| 1 | 6 | 1-2 | Dew. |
| 1 | 6 | 3-4 | Diadem. |
| 1 | 6 | 5-6 | Dominance. |
| 2 | 1 | 1-2 | Dominator. |
| 2 | 1 | 3-4 | Dominion. |
| 2 | 1 | 5-6 | Elegance. |
| 2 | 2 | 1-2 | Excellency. |
| 2 | 2 | 3-4 | Eyes. |
| 2 | 2 | 5-6 | Father/Mother. |
| 2 | 3 | 1-2 | Flower. |
| 2 | 3 | 3-4 | Foundation. |
| 2 | 3 | 5-6 | Fountain. |
| 2 | 4 | 1-2 | Fullness. |
| 2 | 4 | 3-4 | Gem. |
| 2 | 4 | 5-6 | Gemstone. |
| 2 | 5 | 1-2 | Glory. |
| 2 | 5 | 3-4 | Grace. |
| 2 | 5 | 5-6 | Guardian. |
| 2 | 6 | 1-2 | Heart. |
| 2 | 6 | 3-4 | Illumination. |
| 2 | 6 | 5-6 | Illustriousness. |
| 3 | 1 | 1-2 | Infinitude. |
| 3 | 1 | 3-4 | Intellect. |
| 3 | 1 | 5-6 | Jewel. |
| 3 | 2 | 1-2 | Joy. |
| 3 | 2 | 3-4 | Joy-Giver. |
| 3 | 2 | 5-6 | Judge. |
| 3 | 3 | 1-2 | Lawgiver. |
| 3 | 3 | 3-4 | Life. |
| 3 | 3 | 5-6 | Light. |
| 3 | 4 | 1-2 | Listener. |
| 3 | 4 | 3-4 | Lord/Lady. |
| 3 | 4 | 5-6 | Lover. |
| 3 | 5 | 1-2 | Master/Mistress. |
| 3 | 5 | 3-4 | Mind. |
| 3 | 5 | 5-6 | Mirror. |
| 3 | 6 | 1-2 | Night. |
| 3 | 6 | 3-4 | Obliteration. |
| 3 | 6 | 5-6 | Ocean. |
| 4 | 1 | 1-2 | One. |
| 4 | 1 | 3-4 | Overlord. |
| 4 | 1 | 5-6 | Overseer. |
| 4 | 2 | 1-2 | Pearl. |
| 4 | 2 | 3-4 | Perfection. |
| 4 | 2 | 5-6 | Pharaoh. |
| 4 | 3 | 1-2 | Plenipotentiary. |
| 4 | 3 | 3-4 | Plumage. |
| 4 | 3 | 5-6 | Poignancy. |
| 4 | 4 | 1-2 | Pool. |
| 4 | 4 | 3-4 | Power. |
| 4 | 4 | 5-6 | Preceptor. |
| 4 | 5 | 1-2 | Preponderancy. |
| 4 | 5 | 3-4 | Presence. |
| 4 | 5 | 5-6 | Protector. |
| 4 | 6 | 1-2 | Provider. |
| 4 | 6 | 3-4 | Puissance. |
| 4 | 6 | 5-6 | Radiance. |
| 5 | 1 | 1-2 | Rain. |
| 5 | 1 | 3-4 | Ravager. |
| 5 | 1 | 5-6 | Ravishment. |
| 5 | 2 | 1-2 | Reflection. |
| 5 | 2 | 3-4 | Regent. |
| 5 | 2 | 5-6 | Servant. |
| 5 | 3 | 1-2 | Shield. |
| 5 | 3 | 3-4 | Soul. |
| 5 | 3 | 5-6 | Sovereign. |
| 5 | 4 | 1-2 | Speaker. |
| 5 | 4 | 3-4 | Spring. |
| 5 | 4 | 5-6 | Star. |
| 5 | 5 | 1-2 | Sun. |
| 5 | 5 | 3-4 | Superior. |
| 5 | 5 | 5-6 | Thought. |
| 5 | 6 | 1-2 | Totalitor. |
| 5 | 6 | 3-4 | Tower. |
| 5 | 6 | 5-6 | Tyrant. |
| 6 | 1 | 1-2 | Vault. |
| 6 | 1 | 3-4 | Victory. |
| 6 | 1 | 5-6 | Voice. |
| 6 | 2 | 1-2 | Wellspring. |
| 6 | 2 | 3-4 | Wielder. |
| 6 | 2 | 5-6 | Will. |
| 6 | 3 | 1-2 | Wind. |
| 6 | 3 | 3-4 | Worm. |
| 6 | 3 | 5-6 | roll on the 'Titles of a Magician' table, in the 'Magic and Religion' and 'Personalising Characters' sections. |
| 6 | 4 | 1-2 | as above. |
| 6 | 4 | 3-4 | as above. |
| 6 | 4 | 5-6 | roll on the 'Titles of an Aristocratic Ruler' table, in the 'Settlements and Countries' section. Ignore the column headed 'Title of Territory'. |
| 6 | 5 | 1-2 | as above. |
| 6 | 5 | 3-4 | as above. |
| 6 | 5 | 5-6 | roll on the 'Titles of a High-Ranking Priest' table, in the 'Magic and Religion' and 'Settlements and Countries' sections. |
| 6 | 6 | 1-2 | as above. |
| 6 | 6 | 3-4 | roll on the 'Evil Magical Creatures - Titles 1' table, in the 'Magic and Religion' and 'Creating Creatures' sections. If you get the result 'Destroyer', ignore the instruction to roll on the other table. |
| 6 | 6 | 5-6 | as above. |
 
 
Fantasy Titles C
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1-2 | 1-2 | Beyond all Superlatives. |
| 1 | 1-2 | 3-4 | by Whom All See. |
| 1 | 1-2 | 5-6 | of (A) Countenance. |
| 1 | 3-4 | 1-2 | of All. |
| 1 | 3-4 | 3-4 | of All Excellences. |
| 1 | 3-4 | 5-6 | of All Gifts. |
| 1 | 5-6 | 1-2 | of All Graces. |
| 1 | 5-6 | 3-4 | of All Lands. |
| 1 | 5-6 | 5-6 | of All Truths. |
| 2 | 1-2 | 1-2 | of Benedictions. |
| 2 | 1-2 | 3-4 | of Dreams. |
| 2 | 1-2 | 5-6 | of Glory. |
| 2 | 3-4 | 1-2 | of Heaven. |
| 2 | 3-4 | 3-4 | of Humility. |
| 2 | 3-4 | 5-6 | of Invincibility. |
| 2 | 5-6 | 1-2 | of Kings. |
| 2 | 5-6 | 3-4 | of Many Colours. |
| 2 | 5-6 | 5-6 | of Mercy. |
| 3 | 1-2 | 1-2 | of Peace. |
| 3 | 1-2 | 3-4 | of Radiance. |
| 3 | 1-2 | 5-6 | of Sleepers. |
| 3 | 3-4 | 1-2 | of Small Petals. |
| 3 | 3-4 | 3-4 | of Splendour. |
| 3 | 3-4 | 5-6 | of Spring. |
| 3 | 5-6 | 1-2 | of Stones. |
| 3 | 5-6 | 3-4 | of Sublime Wisdom. |
| 3 | 5-6 | 5-6 | of Summer. |
| 4 | 1-2 | 1-2 | of the (A) God. |
| 4 | 1-2 | 3-4 | of the (A) Scepter. |
| 4 | 1-2 | 5-6 | of the Air. |
| 4 | 3-4 | 1-2 | of the Air, the Earth, and the Seas. |
| 4 | 3-4 | 3-4 | of the Bringer. |
| 4 | 3-4 | 5-6 | of the Dead. |
| 4 | 5-6 | 1-2 | of the Earth. |
| 4 | 5-6 | 3-4 | of the Eyes. |
| 4 | 5-6 | 5-6 | of the Floods. |
| 5 | 1-2 | 1-2 | of the Frozen Lightning. |
| 5 | 1-2 | 3-4 | of the Gatherer. |
| 5 | 1-2 | 5-6 | of the Hills. |
| 5 | 3-4 | 1-2 | of the Master. |
| 5 | 3-4 | 3-4 | of the Moon. |
| 5 | 3-4 | 5-6 | of the Morning. |
| 5 | 5-6 | 1-2 | of the Seas. |
| 5 | 5-6 | 3-4 | of the Stars. |
| 5 | 5-6 | 5-6 | of the Sun. |
| 6 | 1-2 | 1-2 | of the True People. |
| 6 | 1-2 | 3-4 | of the Waves. |
| 6 | 1-2 | 5-6 | of Those Who Watch. |
| 6 | 3-4 | 1-2 | of War. |
| 6 | 3-4 | 3-4 | of Winds. |
| 6 | 3-4 | 5-6 | of Winter. |
| 6 | 5-6 | 1-2 | of Wishes. |
| 6 | 5-6 | 3-4 | That Sees In the Dark. |
| 6 | 5-6 | 5-6 | Upon the (A) Throne. |
 
 
Mounts: Land
 
If you get more than one 'start again, ignoring this result', the mount has all the extra characteristics shown.
If you get 'the most common mount in the area', and that's a horse, optionally you can roll on the Horse Colour table below.
 
Roll 1 dice, then keep rolling if required.
| 1st dice | 2nd dice | result |
| 1-4 | no need to roll again | Whatever is the most common mount in the area: camels if in the desert, giant lizards if underground, a sled pulled by dogs in the snow, horses in most other places. |
| 5 | 1 | a coach, pulled by whatever is the most common mount in the area. |
| 5 | 2 | a chariot, pulled by whatever is the most common mount in the area. |
| 5 | 3 | a baby elephant. |
| 5 | 4 | a giant turtle or tortoise. |
| 5 | 5 | an animated suit of armour who carries the rider piggy-back. |
| 5 | 6 | a palanquin or rickshaw, pulled or carried by animated skeletons. |
| 6 | 1 | a centaur (optionally, roll on the 'Hindquarters of a Centaur' table below). |
| 6 | 2 | a giant scarab beetle, whose carapace is (roll again): 1 battered as if it had been in many battles, 2 painted in the colours of its owner, 3 covered in armour, 4 covered in furs, 5 polished to a fine gleam, 6 as 5, but also studded with precious stones (optionally, the GM may roll on the 'Precious Stones' table in the 'Treasure' section to see which stones). |
| 6 | 3 | start again, ignoring this result, or a result of 'a palanquin or rickshaw pulled by animated skeletons' – but the mount is an undead version of whatever the result is (roll again): 1-2 ghostly, 3 zombie-like, 4 demonic, 5-6 skeletal. |
| 6 | 4 | start again, ignoring this result – but the mount has human-like intelligence. |
| 6 | 5 | start again, ignoring this result – but the mount can fly (optionally, roll again: 1-3 has wings, 4-6 without wings). |
| 6 | 6 | start again, ignoring this result – but the mount is a mechanical simulation of whatever the result is. |
 
 
Mounts: Air
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | hot air balloon. |
| 1 | 3-4 | living hot air balloon. |
| 1 | 5-6 | giant bird (roll again: 1-2 eagle 3 swan 4 dove 5 crow 6 vulture). |
| 2 | 1-2 | roll again: 1-2 giant dragonfly 3-4 giant bee 5-6 giant blowfly. |
| 2 | 3-4 | sleigh pulled by reindeer. |
| 2 | 5-6 | roll again: 1-3 flying shark 4-6 flying dolphin. |
| 3 | 1-2 | house (roll again: 1-2 cottage 3 cottage with garden 4-5 family-sized house 6 family-sized house with garden). |
| 3 | 3-4 | magic item allows the bearer to fly: roll on the 'items' table in the 'treasure' section. |
| 3 | 5-6 | flying horse (roll again: 1-3 with wings, 4-6 without wings) - optionally, roll on the 'Horse Colour' table below. |
| 4 | 1-2 | coach pulled by flying horses (optionally roll again: 1-3 with wings, 4-6 without wings)(optionally, roll on the 'Horse Colour' table below). |
| 4 | 3-4 | cloud. |
| 4 | 5-6 | carpet. |
| 5 | 1-2 | broomstick. |
| 5 | 3-4 | small dragon. |
| 5 | 5-6 | roll on the 'Mounts: Land' table above. Treat 'the most common mount in the area' as the most common mount on the land below. Optionally, roll again: 1-3 has wings, 4-6 without wings. |
| 6 | 1-2 | a cloud of butterflies. |
| 6 | 3-4 | a chair (roll again: 1-2 throne 3-4 normal chair 5-6 normal chair, accompanied by side table). |
| 6 | 5-6 | Roll again re-rolling this result or any inanimate object, but the mount is (roll again 1-2 ghostly, 3 zombie-like, 4 demonic, 5-6 skeletal). |
 
 
Mounts: Personality
source or inspiration: Toad-Killer-Dog from the
Trollbridge forum.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Mean: Likes to bite or threaten anyone who gets too close. |
| 1 | 4-6 | Proud: Likes to preen and prance around other animals. |
| 2 | 1-3 | Well-Trained: Responds well to commands. |
| 2 | 4-6 | Loyal: Always seeks to return to its owner if separated. |
| 3 | 1-3 | Courageous: Never retreats from a fight unless ordered. |
| 3 | 4-6 | Shy: Avoids danger and other creatures. |
| 4 | 1-3 | Ham: Becomes difficult if not given frequent treats or affection. |
| 4 | 4-6 | Flirt: Always chases after mounts of the same species. |
| 5 | 1-3 | Hungry: Always on the look out for a stray bit of food and chews on things. |
| 5 | 4-6 | Possessive: Hates its owner to notice other animals. |
| 6 | 1-3 | Lazy: Hates to run or do heavy labor. |
| 6 | 4-6 | Skittish: Jumps at shadows, startles easily. |
 
 
Eye Colour
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Blue-Gray. |
| 1 | 4-6 | Blue. |
| 2 | 1-3 | Light Green. |
| 2 | 4-6 | Olive Green. |
| 3 | 1-3 | Amber (mixture of Brown and Yellow). |
| 3 | 4-6 | Hazel (mixture of Brown and Green). |
| 4 | 1-3 | Light Brown. |
| 4 | 4-6 | as above. |
| 5 | 1-3 | Dark Brown. |
| 5 | 4-6 | as above. |
| 6 | 1-3 | Very Dark Brown. |
| 6 | 4-6 | Violet. |
 
 
Eye Shape
 
Roll 1 dice.
| 1-3 | almond-shaped, with epicanthic fold. |
| 4-6 | rounder, without epicanthic fold. |
 
 
Hair: Type
 
Roll 1 dice.
| 1 | Tightly Coiled. |
| 2 | as above. |
| 3 | Curly. |
| 4 | Wavy. |
| 5 | Straight. |
| 6 | as above. |
 
 
Hair: Colour
 
This chart gives the hair colour for young people. The GM might want to roll to see if the hair has gone 'grey' or white.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | Black. |
| 1-2 | 3-4 | Black. |
| 1-2 | 5-6 | Dark Brown. |
| 3-4 | 1-2 | Light Brown. |
| 3-4 | 3-4 | Platinum Blond (nearly white). |
| 3-4 | 5-6 | Blond. |
| 5-6 | 1-2 | Orange. |
| 5-6 | 3-4 | Auburn (mixture of brown and red). |
| 5-6 | 5-6 | Red. |
 
 
Facial Hair 1: Male Beards, Mustaches and Sideburns
 
Before rolling on this table, the GM might roll to see any facial hair is present (for example you might give a 50% chance of this).
This table and the ones below can be used for individuals, or to find out the prevailing fashion in an area, or for a group.
Thanks to Wikipedia for the pictures in this table and the ones below.
 
Roll 1 dice.
| 1 | mustache and beard. |
| 2 | as above. |
| 3 | mustache only. |
| 4 | beard only. |
| 5 | mustache, no beard, large sideburns.. |
| 6 | no beard or mustache, but large sideburns. |
 
 
Facial Hair 2: Beards
 
Roll 1 dice.
| 1 | large. |
| 2 | moderate. |
| 3 | small. |
| 4 | long goatee. |
| 5 | medium goatee. |
| 6 | short goatee. |
 
 
Facial Hair 3: Mustaches
 
Roll 1 dice.
| 1-2 | short. |
| 3-4 | medium. |
| 5-6 | long. |
 
 
Facial Hair 4: Eyebrows
 
Roll 1 dice.
| 1 | left unmanaged. |
| 2 | as above. |
| 3 | finely plucked. |
| 4 | shaved entirely. |
| 5 | as above, but an artificial eyebrow is drawn in. |
| 6 | artificially made to look bigger. |
 
 
Headgear
 
Before rolling on this table, the GM might want to roll to see if any headgear is worn (for example you might give a 50% chance of this).
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | turban. |
| 1-2 | 3-4 | fez. |
| 1-2 | 5-6 | None, but a small mark on the forehead. |
| 3-4 | 1-2 | None, but an elaborate design on the forehead. Roll on the 'Emblems' table below for what. |
| 3-4 | 3-4 | headband. |
| 3-4 | 5-6 | headscarf. |
| 5-6 | 1-2 | Three-cornered hat. |
| 5-6 | 3-4 | None, but a mask covering the eyes. |
| 5-6 | 5-6 | Headgear covering the entire head and face, other than the eyes. |
 
 
Skin Tone
 
Roll 1 dice.
| 1-2 | 'white'. |
| 3-4 | brown. |
| 5-6 | 'black'. |
 
 
Titles of a Magician
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | Augurer. |
| 1 | 3-4 | Conjurer. |
| 1 | 5-6 | Diviner. |
| 2 | 1-2 | Elementalist. |
| 2 | 3-4 | Enchanter. |
| 2 | 5-6 | Magus. |
| 3 | 1-2 | Necromancer. |
| 3 | 3-4 | Prestidigitator. |
| 3 | 5-6 | Seer. |
| 4 | 1-2 | Shaman. |
| 4 | 3-4 | Soothsayer. |
| 4 | 5-6 | Sorcerer. |
| 5 | 1-2 | Thaumaturge. |
| 5 | 3-4 | Wise Woman or Cunning Man. |
| 5 | 5-6 | Witch or Warlock. |
| 6 | 1-2 | Wizard. |
| 6 | 3-4 | Use the 'Good Magical Creatures' tables instead, in the 'Magic and Religion' and 'Creating Creatures' sections. |
| 6 | 5-6 | Use the 'Evil Magical Creatures' tables instead, in the 'Magic and Religion' and 'Creating Creatures' sections. |
 
 
Half-Elves, -Orcs and Others
 
This table is designed for creatures whose parents are different species/kindred/'races', to decide how their statistics are generated.
 
Roll 1 dice.
| 1 | The creature will be treated as if it was the same kindred as its father. |
| 2 | The creature will be treated as if it was the same kindred as its mother. |
| 3 | The creature will have characteristics which are halfway between those of its father and mother. |
| 4 | For any given characteristic, the creature will take after the 'better' kindred (for example if one parent has a high Strength and a low Dexterity, and the other a high Dexterity and a low Strength, the creature would have high Strength and high Dexterity). The creature will also be sterile. |
| 5 | For any given characteristic, the creature will take after the worse kindred. |
| 6 | Roll seperately on this table for each characteristic. If you get this result again, treat it as a result of 'halfway between the mother and father'.. |
 
 
Height
 
This table is designed for humans - you'll probably want to adjust the results for other species.
You may also want to apply adjustments for gender.
The results in this table are more like modern people: people in medieval-like societies will generally be shorter.
For more medieval-like results, roll twice and take the lower result.
 
Roll 3 dice, use the total.
| 3 | 4 foot, or 120cm. |
| 4 | 4' 3'' (4 foot 3 inches), or 130cm . |
| 5 | 4' 5'', or 135cm. |
| 6 | 4' 8'', or 140cm. |
| 7 | 4' 10'', or 145cm. |
| 8 | 5' 1'', or 155cm. |
| 9 | 5' 3'', or 160cm. |
| 10 | 5' 6'', or 165cm. |
| 11 | 5' 8'', or 180cm. |
| 12 | 5' 11'', or 180cm. |
| 13 | 6' 1'', or 185cm. |
| 14 | 6' 4'', or 195cm. |
| 15 | 6' 6'', or 200cm. |
| 16 | 6' 9'', or 205cm. |
| 17 | 6' 11'', or 210cm. |
| 18 | 7' 2'', or 220cm. |
 
 
Weight
 
This table is designed for humans - you'll probably want to adjust the results for other species.
You may also want to apply adjustments for gender.
The results in this table are more like modern people: people in medieval-like societies will generally be lighter.
For more medieval-like results, roll twice and take the lower result.
If you're using both the height and weight charts, you could roll 4 dice:
base height on the first three dice, and weight on the last three.
This will mean that height and weight will be related.
For creatures that are inhumanly large or small, but have the same proportions, remember that the change in their weight will be more than the change in their height.
For example, a creature whose height, width and 'thickness' are all twice that of a human,
would have eight times as much body material as a human, not twice as much.
Of course, creatures like giants and fairies are impossible anyway, so you may choose to ignore this.
 
Roll 3 dice, use the total.
| 3 | 75lb (pounds), or 35kg (kilograms). |
| 4 | 90lb, or 40kg. |
| 5 | 105lb, or 45kg. |
| 6 | 120lb, or 55kg. |
| 7 | 135lb, or 60kg. |
| 8 | 150lb, or 70kg. |
| 9 | 160lb, or 72.5kg. |
| 10 | 170lb, or 75kg. |
| 11 | 180lb, or 80kg. |
| 12 | 190lb, or 85kg. |
| 13 | 200lb, or 90kg. |
| 14 | 225lb, or 100kg. |
| 15 | 250lb, or 115kg. |
| 16 | 280lb, or 125kg. |
| 17 | 310lb, or 140kg. |
| 18 | 350lb, or 160kg. |
 
 
Effects of Star Signs
 
| Fire Element will make the character braver and more confident, but also less sensible.
Earth Element will make the character practical and sensible, but also less confident in social situations.
Air Element will make the character a better communicator, but also tense and more prone to panic.
Water Element will make the character perform better in both physical and intellectual areas, but also worse in spiritual ones.
Cardinal Quality will make the character braver and more determined, but also less able to learn new things, or act as part of a team.
Fixed Quality will make the character more inclined to uphold the status quo.
Mutable Quality will make the character more adaptable, particularly in social situations, but also more unlucky and likely to attract problems.
Thanks to Wikipedia for the 'information' used in this table.
 
Roll 2 dice.
| 1st dice | 2nd dice | result | Element | Quality |
| 1 | 1-3 | Aries | Fire | Cardinal |
| 1 | 4-6 | Taurus | Earth | Fixed |
| 2 | 1-3 | Gemini | Air | Mutable |
| 2 | 4-6 | Cancer | Water | Cardinal |
| 3 | 1-3 | Leo | Fire | Fixed |
| 3 | 4-6 | Virgo | Earth | Mutable |
| 4 | 1-3 | Libra | Air | Cardinal |
| 4 | 4-6 | Scorpio | Water | Fixed |
| 5 | 1-3 | Sagittarius | Fire | Mutable |
| 5 | 4-6 | Capricorn | Earth | Cardinal |
| 6 | 1-3 | Aquarius | Air | Fixed |
| 6 | 4-6 | Pisces | Water | Mutable |
 
 
Effects of Birth Year
 
Thanks to Wikipedia for the 'information' used in this table.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Rat makes a character more charismatic and shrewd, but also more obstinate (in game terms, less able to learn new things). |
| 1 | 4-6 | Ox (sometimes Water Buffalo) makes a character calmer and more logical, but also more narrow-minded and materialistic (in game terms, less able to get on with those who are different from themselves, and more likely to be overcome by greed). |
| 2 | 1-3 | Tiger makes a character braver and more powerful, but also more quick-tempered, and likely to be more generous than is good for them. It also makes a character more likely to oppose the current structure of their society. |
| 2 | 4-6 | Rabbit (sometimes Cat) makes a character more gracious and soft-spoken (in game terms more charismatic, particularly in formal situations), but also likely to be moody (in game terms, likely to have random periods where they're less good at everything due to not putting enough effort in). |
| 3 | 1-3 | Dragon makes a character stronger and more decisive, but also more likely to be dogmatic, tyrannical and over-bearing (in game terms, likely to offend people with different opinions, and in situations where the character has some power). |
| 3 | 4-6 | Snake makes a character wise and mystical, but also a bad communicator. |
| 4 | 1-3 | Horse makes a character more flexible (in game terms, better at learning new things) and intelligent, but also more gullible and anxious. |
| 4 | 4-6 | Sheep (sometimes Goat) makes a character more creative and determined, but also more moody (in game terms, likely to have random periods where they're less good at everything due to not putting enough effort in). The character will also be more likely to seek a peaceful occupation than a violent one. |
| 5 | 1-3 | Monkey makes a character more inventive (in game terms, better able to cope with unpredictable situations), but also more jealous and suspicious (in game terms, less able to form friendships with others, and more likely to see bad motives in others that aren't really there). |
| 5 | 4-6 | Rooster makes a character more of a perfectionist. In game terms, if they can perform a task at all they're more likely than others to do a spectacular job, but tasks will also take them longer than most people (whether they succeed or not). |
| 6 | 1-3 | Dog makes a character more sociable and intelligent, but also more quarrelsome and stubborn (in game terms, less able to learn new things). |
| 6 | 4-6 | Pig (sometimes Wild Boar) makes a character braver and more intelligent, but also more gullible and materialistic (in game terms, more likely to be overcome by greed). The character will also be more likely to seek a peaceful occupation than a violent one. |
 
 
Phobias
 
In every situation which triggers a phobia, characters with the phobia should have some chance of overcoming their fear. If your game includes attributes such as Intelligence, Wisdom, Willpower and/or Courage, these may be relevant to a character's chance of doing this.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Ablutophobia - fear of washing or bathing. If your game world is one in which most characters don't bathe anyway, the GM may re-roll. |
| 1 | 4-6 | Aibohphobia - fear of anagrams (words which read the same backwards as forwards). Spells have a small chance (for example 1 in 6) of containing anagrams. |
| 2 | 1-3 | Automatonophobia - Fear of anything that falsly represents a sentient being, such as ventriloquist's dummies or wax statues. The GM may re-roll in the case of creatures who are themselves automotons. |
| 2 | 4-6 | Roll again: 1-3 Arachnopobia - fear of spiders. The GM may re-roll in the case of creatures who either live on spiders, or are themselves spider- or insect-like 4-6 Ophidiophobia - fear of snakes. The GM may re-roll in the case of creatures who either live on snakes, or are themselves snake- or lizard-like. |
| 3 | 1-3 | Acrophobia - fear of heights. The GM should re-roll in the case of flying creatures. |
| 3 | 4-6 | Astraphobia - fear of lightning and thunderstorms. |
| 4 | 1-3 | Caligynephobia - Fear of beautiful women. |
| 4 | 4-6 | Claustrophobia - fear of enclosed spaces. Dungeons are likely to contain such spaces. The phobia may also mean that the character can't wear helmets with visors, or suffers penalties when doing so. The GM may re-roll in the case of creatures who have evolved to live underground, for example dwarves and gnomes. |
| 5 | 1-3 | Galeophobia - Fear of cats. The GM may re-roll in the case of creatures who either live on cats, or are themselves cat-like. |
| 5 | 4-6 | Hylophobia - Fear of forests. The GM may re-roll in the case of creatures who have evolved to live in forests, for example (in some game worlds) elves. |
| 6 | 1-3 | Xenophobia - fear of a specific, randomly determined intelligent species other than the character's own. If a particular species is very common in your game world (for example humans), it may be too harsh to give a character a phobia of that species. If so, the GM may decide not to have that species as one of the possible targets of xenophobia. Members of a species that the character is afraid of will find it easier to intimidate them, but harder to establish friendly relations. |
| 6 | 4-6 | Triskaidekaphobia - Fear of the number thirteen (or of groups of thirteen things). |
 
 
Familiars 1: Species
 
This may be used to decide a wizard or witches' familiar.
Obviously this table should be modified in the case of animals which don't exist in your game world.
Optionally, the GM may make another roll to see if the familiar can talk: 1-3 yes 4-6 no.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 2 | 1-3 | black cat. |
| 2 | 4-6 | cat - roll on the 'Cat Colouring' table in the 'Personalising Characters' section for colouring. |
| 3 | 1-3 | owl. |
| 3 | 4-6 | crow. |
| 4 | 1-3 | dog. |
| 4 | 4-6 | roll again: 1-3 frog, 4-6 toad. |
| 5 | 1-3 | roll again: 1-3 rabbit 4-6 hare. |
| 5 | 4-6 | snake. |
| 6 | 1-3 | roll again: 1-3 weasel 4-6 monkey. |
| 6 | 4-6 | roll again: 1-3 mouse 4-6 rat. |
 
 
Familiars 2: Name
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1-2 | 1-2 | 1-2 | Black Jenkin (re-roll if the animal isn't black). |
| 1-2 | 1-2 | 3-4 | Vinegar Tom. |
| 1-2 | 1-2 | 5-6 | Grezzel Greedyguts. |
| 1-2 | 3-4 | 1-2 | Piteous Mew (re-roll if the animal isn't a cat). |
| 1-2 | 3-4 | 3-4 | Pyewacket. |
| 1-2 | 3-4 | 5-6 | Bidd. |
| 1-2 | 5-6 | 1-2 | Sack and Sugar. |
| 1-2 | 5-6 | 3-4 | Oberon. |
| 1-2 | 5-6 | 5-6 | Greymalkin. |
| 3-4 | 1-2 | 1-2 | Elimanzer. |
| 3-4 | 1-2 | 3-4 | Tom Twit. |
| 3-4 | 1-2 | 5-6 | Pigwiggen. |
| 3-4 | 3-4 | 1-2 | Robin Goodfellow. |
| 3-4 | 3-4 | 3-4 | Brouny. |
| 3-4 | 3-4 | 5-6 | Tibb. |
| 3-4 | 5-6 | 1-2 | Great Browning. |
| 3-4 | 5-6 | 3-4 | Little Browning. |
| 3-4 | 5-6 | 5-6 | Ball. |
| 5-6 | 1-2 | 1-2 | Peck in the Crown. |
| 5-6 | 1-2 | 3-4 | Tom Tumbler. |
| 5-6 | 1-2 | 5-6 | Tom Tit Tot. |
| 5-6 | 3-4 | 1-2 | Puppet. |
| 5-6 | 3-4 | 3-4 | Walliman. |
| 5-6 | 3-4 | 5-6 | Fat Sack. |
| 5-6 | 5-6 | 1-2 | Roll on the 'Titles of an Aristocratic Ruler' table in the 'Settlements and Countries' section, using (roll again: 1-3 the title of a male ruler, 4-6 the title of a female ruler). |
| 5-6 | 5-6 | 3-4 | The familiar is named after a god or goddess in your game world. |
| 5-6 | 5-6 | 5-6 | The familiar has a name that could be given to a human or other intelligent creature in your game world (you might want to roll on one of the 'Names:...' tables, in the 'Personalising Characters' section). |
 
 
Cat Colouring
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | black. |
| 1-2 | 3-4 | white. |
| 1-2 | 5-6 | grey. |
| 3-4 | 1-2 | orange. |
| 3-4 | 3-4 | tortiseshell (black and orange patches). |
| 3-4 | 5-6 | paws, chest, and lower face white - upper face, ears, legs, back and tail are (roll again: 1-2 black 3 grey 4 orange 5-6 tortiseshell). |
| 5-6 | 1-2 | van - ears and tail are (roll again: 1-2 black 3 grey 4 orange 5-6 tortiseshell), rest of the body is white. |
| 5-6 | 3-4 | tabby - light grey and dark grey-black stripes. |
| 5-6 | 5-6 | paws, chest and lower face white - upper face, ears, legs, back and tail are tabby. |
 
 
Titles of an Educated Person
 
In many societies there may be a tendency for learned people to also have priestly positions, and vice versa.
In some, priests may be the only educated people (including the rulers) - in such societies, there will probably be no titles for educated people seperate to titles for priests.
There may be a similar overlap between educated people and magicians.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | scholar. |
| 1-2 | 3-4 | scribe. |
| 1-2 | 5-6 | pandit. |
| 3-4 | 1-2 | scrivener. |
| 3-4 | 3-4 | magister. |
| 3-4 | 5-6 | professor. |
| 5-6 | 1-2 | rector. |
| 5-6 | 3-4 | doctor. |
| 5-6 | 5-6 | provost. |
 
 
Shield Designs
 
This table can also be used for flags.
Roll for the design, then roll for the two colours (or one colour in the case of the last design) on the 'Colours' table below (if the same colour is rolled twice, re-roll the second one).
To see if the shield has an emblem, roll again: 1-3 yes (roll on the Emblems table below) 4-6 no.
Thanks to Wikipedia for the shield pictures.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 |  |
| 1 | 3-4 |  |
| 1 | 5-6 |  |
| 2 | 1-2 |  |
| 2 | 3-4 |  |
| 2 | 5-6 |  |
| 3 | 1-2 |  |
| 3 | 3-4 |  |
| 3 | 5-6 |  |
| 4 | 1-2 |  |
| 4 | 3-4 |  |
| 4 | 5-6 |  |
| 5 | 1-2 |  |
| 5 | 3-4 |  |
| 5 | 5-6 |  |
| 6 | 1-2 |  |
| 6 | 3-4 |  |
| 6 | 5-6 |  |
 
 
Colours
 
In European heraldry, colours distinguished different groups. For example, a lion on a red background would represent a different family to a lion on a white background.
In Japanese heraldry, only the emblem mattered - it could appear on any colour.
This table doesn't take account of the rules of European heraldry relating to which colours could be placed next to each other.
The GM may roll only once, for the background colour to be used on flags, shields etc, and assume that the emblem is black or white. Or they may roll twice, re-rolling if they get the same result, with the first result being the background colour and the second being the emblem colour
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | red. |
| 1 | 4-6 | orange. |
| 2 | 1-3 | yellow. |
| 2 | 4-6 | light green. |
| 3 | 1-3 | dark green. |
| 3 | 4-6 | light blue. |
| 4 | 1-3 | dark blue. |
| 4 | 4-6 | purple. |
| 5 | 1-3 | black. |
| 5 | 4-6 | white. |
| 6 | 1-3 | grey. |
| 6 | 4-6 | brown. |
 
 
Emblems
 
For coats of arms, emblems of a city, tribal totems and so on.
Obviously this table should be modified in the case of animals which don't exist in your game world.
Optionally, the GM may roll to see how the emblem is coloured: 1-3 the item is coloured 'proper'; that is, it's coloured like a real example of whatever it is (for example a tree might have green leaves and brown bark) 4-6 roll on the Colours table above, re-rolling if the emblem appears on a flag or shield and the colour rolled for the emblem is the same as a colour on the flag or shield.
In real life, tribal totems were always animals. If rolling for a tribal totem, the GM may want to re-roll if the result is an object.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | flower. |
| 1 | 2 | castle. |
| 1 | 3 | eagle (roll again: 1 head only, facing left 2 head only, facing right 3-4 whole body, 'standing' with wings outspread, head facing left, 5-6 as for 3-4, but head facing right). |
| 1 | 4 | lion (roll again on Table B below). |
| 1 | 5 | dragon (roll again on Table B below). |
| 1 | 6 | bull (roll again on Table B below). |
| 2 | 1 | cow (roll again on table B below, but cows are always on all fours, never 'rampant'). |
| 2 | 2 | man (roll again 1-2 nude, 3-4 clothed, 5-6 armoured, and roll on Table B below. A 'head only' which is 'clothed' is wearing a hat). |
| 2 | 3 | woman (roll again as above). |
| 2 | 4 | jaguar (roll again on Table B below). |
| 2 | 5 | crocodile (roll again on Table B below). |
| 2 | 6 | bear (roll again on Table B below). |
| 3 | 1 | sun (roll again: 1-3 full sun 4-6 rising sun)(roll again: 1-3 with a human face 4-6 without)(roll again: 1-3 with rays 4-6 without). |
| 3 | 2 | moon (roll again: 1-3 full moon 4-6 crescent moon)(roll again: 1-3 with a human face 4-6 without). |
| 3 | 3 | star. |
| 3 | 4 | doe (a deer, a female deer) (roll again on Table B below). |
| 3 | 5 | hart ie a male deer (roll again on Table B below). |
| 3 | 6 | crane (roll again on Table B below). |
| 4 | 1 | horse (roll again on Table B below, and if the horse is coloured 'proper', optionally roll on the Horse Colour table). |
| 4 | 2 | crown. |
| 4 | 3 | sword. |
| 4 | 4 | eye. |
| 4 | 5 | wheatsheaf. |
| 4 | 6 | coin. |
| 5 | 1 | tree (roll again 1-2 bare of leaves, 3-4 with leaves 5-6 with leaves and bearing fruit). |
| 5 | 2 | butterfly, whole body, facing the viewer. |
| 5 | 3 | leaf. |
| 5 | 4 | set of scales. |
| 5 | 5 | peacock, whole body, facing the viewer. |
| 5 | 6 | mountain. |
| 6 | 1 | roll again: 1-3 fish, whole body 4-6 dolphin, whole body. For either, roll again: 1-3 facing left 4-6 facing right. |
| 6 | 2 | fan. |
| 6 | 3 | hand (roll again 1-3 bare 4-6 gloved). |
| 6 | 4 | roll again: 1-3 crab, 4-6 scarab beetle. In either case it's the whole body, seen from above. |
| 6 | 5 | Roll again ignoring this result or the one below - but the emblem is two of whatever the result is, side by side (if you have to make extra rolls the results will be for the one on the left, and the one on the right will be a mirror image). |
| 6 | 6 | Roll again ignoring this result or the one above - but the emblem is three of whatever the result is, arranged in a vertical line (make any further rolls as directed - the results will apply to all three). |
 
 
Emblems Table B
 
Roll on this table if directed to on the one above.
 
Roll 1 dice.
| 1 | Head only, facing left. |
| 2 | Head only, facing right. |
| 3 | Head only, facing towards the viewer. |
| 4 | Whole body, facing left (roll again: 1-3 on all fours, 4-6 'rampant' ie on its hind legs). |
| 5 | Whole body, facing right (roll again as above). |
| 6 | Whole body, facing towards the viewer (roll again as above). |
 
 
Age
source or inspiration: Advanced Fighting Fantasy
 
Roll 1 dice.
| 1 | Child (less than 10). |
| 2 | Youth (11-19). |
| 3 | Young Adult (20s). |
| 4 | Adult (30s). |
| 5 | Middle-Aged (40s). |
| 6 | Elderly (50s or older). |
 
 
Appearance
source or inspiration: Advanced Fighting Fantasy
 
Roll on this table 1-3 times.
If two rolls cancel each other out, ignore both rolls, and roll them again.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Bald. |
| 1 | 2 | Beautiful. |
| 1 | 3 | Big Nose. |
| 1 | 4 | Blind. |
| 1 | 5 | Broad. |
| 1 | 6 | Clean. |
| 2 | 1 | Clumsy. |
| 2 | 2 | Deaf. |
| 2 | 3 | Dextrous. |
| 2 | 4 | Dirty. |
| 2 | 5 | Eagle-Eyed. |
| 2 | 6 | Fat. |
| 3 | 1 | Hairy. |
| 3 | 2 | Handsome. |
| 3 | 3 | Keen Hearing. |
| 3 | 4 | Long-Haired. |
| 3 | 5 | Nondescript. |
| 3 | 6 | One-Eyed. |
| 4 | 1 | One-Handed. |
| 4 | 2 | One-Legged. |
| 4 | 3 | Plain. |
| 4 | 4 | Powerful. |
| 4 | 5 | Puny. |
| 4 | 6 | Short. |
| 5 | 1 | Short-Sighted. |
| 5 | 2 | Spotty. |
| 5 | 3 | Stocky. |
| 5 | 4 | Strong. |
| 5 | 5 | Stuttering. |
| 5 | 6 | Tall. |
| 6 | 1 | Thin. |
| 6 | 2 | Ugly. |
| 6 | 3 | Unkempt. |
| 6 | 4 | Weak. |
| 6 | 5 | Young-Looking. |
| 6 | 6 | Wrinkled. |
 
 
Personality
source or inspiration: Advanced Fighting Fantasy
 
Roll on this table 1-3 times.
If two rolls cancel each other out, roll a dice:
1-3 Ignore both rolls, and roll them again.
4-6 The character's personality flips from one to the other at random.
If you get the result 'a collector', roll again:
1-3 they collect anything and everything
4-6 they collect something specific: roll yet again:
1 Coins 2 Books 3 Legends and Tales 4 Weapons 5 Art 6 Jewels
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Arrogant. |
| 1 | 2 | Brave. |
| 1 | 3 | Cheeky. |
| 1 | 4 | Cheerful. |
| 1 | 5 | Clever. |
| 1 | 6 | A collector (see note above). |
| 2 | 1 | Cowardly. |
| 2 | 2 | Dishonest. |
| 2 | 3 | A dreamer. |
| 2 | 4 | Dull. |
| 2 | 5 | Flamboyant. |
| 2 | 6 | Forceful. |
| 3 | 1 | Greedy. |
| 3 | 2 | Happy. |
| 3 | 3 | Hard Working. |
| 3 | 4 | Honest. |
| 3 | 5 | Humble. |
| 3 | 6 | Intellectual. |
| 4 | 1 | Jealous. |
| 4 | 2 | A liar. |
| 4 | 3 | Mean. |
| 4 | 4 | Paranoid. |
| 4 | 5 | Religious. |
| 4 | 6 | Rude. |
| 5 | 1 | Scheming. |
| 5 | 2 | Sensible. |
| 5 | 3 | Silly. |
| 5 | 4 | Soft-Hearted. |
| 5 | 5 | Spendthrift. |
| 5 | 6 | Stupid. |
| 6 | 1 | Suspicious. |
| 6 | 2 | Trusting. |
| 6 | 3 | Truthful. |
| 6 | 4 | Unhappy. |
| 6 | 5 | Violent. |
| 6 | 6 | Youthful. |
 
 
Backgrounds
 
If you want more detail, you may roll on the relevant Profession table.
 
Roll 1 dice.
| 1 | Barbarian. |
| 2 | Barbarian. |
| 3 | Barbarian. |
| 4 | Peasant. |
| 5 | Peasant. |
| 6 | roll again - 1-2 peasant, 3-5 townsfolk, 6 nobility. |
 
 
Profession: Barbarians and Peasants
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | Bard. |
| 1 | 3-4 | Blacksmith. |
| 1 | 5-6 | Craftsman/woman (optionally, roll on the 'Crafts or Trades' table below). |
| 2 | 1-2 | Explorer (reroll both dice for peasants). |
| 2 | 3-4 | Farmer. |
| 2 | 5-6 | Fisherman/woman. |
| 3 | 1-2 | Animal Herder or Handler. Optionally roll again 1 goatherd 2 llama handler 3 mahout (elephant handler) 4 shepherd 5 mule handler 6 swineherd. |
| 3 | 3-4 | Hunter. |
| 3 | 5-6 | Mercenary. |
| 4 | 1-2 | Shaman if a barbarian, Priest if a peasant. |
| 4 | 3-4 | Miner (reroll both dice for barbarians). |
| 4 | 5-6 | Sailor. |
| 5 | 1-2 | Soldier (reroll both dice for barbarians). |
| 5 | 3-4 | Thief. |
| 5 | 5-6 | Witch. |
| 6 | | roll again |
 
 
Profession: Townsfolk
 
Each result on this table is marked either (N) or (P). This is for if you use the 'Motivations' table below.
Professions marked (N) use 'Motivations: Nobles', while Professions marked (P) use 'Motivations: Peasants'.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | roll again: 1-3 Alchemist (N) 4-6 Wizard (N). |
| 1 | 3-4 | Bard (P). |
| 1 | 5-6 | Blacksmith (P). |
| 2 | 1-2 | Courtier (N). |
| 2 | 3-4 | Craftsman/woman (P) (optionally, roll on the 'Crafts or Trades' table below). |
| 2 | 5-6 | Diplomat (N). |
| 3 | 1-2 | Mercenary (P). |
| 3 | 3-4 | Merchant (N). |
| 3 | 5-6 | Militiaman/woman (P). |
| 4 | 1-2 | Soldier (P). |
| 4 | 3-4 | Physician (N). |
| 4 | 5-6 | Priest (N). |
| 5 | 1-2 | Sailor (P). |
| 5 | 3-4 | Scholar (N). |
| 5 | 5-6 | Soldier (P). |
| 6 | 1-2 | Spy (N). |
| 6 | 3-4 | Thief (P). |
| 6 | 5-6 | Town Guard (P). |
 
 
Profession: Nobility
 
Roll 1 dice.
| 1 | Courtier. |
| 2 | Diplomat. |
| 3 | Lord. |
| 4 | Soldier. |
| 5 | roll again: 1-3 Explorer, 4-6 Spy. |
| 6 | roll again: 1-3 Scholar, 4-6 Wizard. |
 
 
Motivations: Barbarians
 
These tables generate a reason why the character chose to go adventuring.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1-2 | 1-2 | Fascinated with the civilised world. |
| 1-2 | 3-4 | Their tribe has been wiped out (optionally roll again: 1 by another tribe 2 by an evil shaman or wizard 3-4 by 'civilised' folk 5 by internal strife 6 by disease). |
| 1-2 | 5-6 | Fleeing an unwanted arranged marriage. |
| 3-4 | 1-2 | Chosen for human sacrifice. |
| 3-4 | 3-4 | Rejected in love and set out to prove themselves. |
| 3-4 | 5-6 | Rejected in love and set out to get themselves killed. |
| 5-6 | 1-2 | Sentenced to death for a crime (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 5-6 | 3-4 | Exiled for a crime (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 5-6 | 5-6 | Escaping their low status in their tribe. |
 
 
Motivations: Peasants
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Too intelligent and inquisitive to be satisfied with the life of a peasant. |
| 1 | 4-6 | Too free-spirited to be satisfied with the life of a peasant. |
| 2 | 1-3 | Escaping an oppressive fuedal lord. |
| 2 | 4-6 | Rejected in love and set out to prove themselves. |
| 3 | 1-3 | Rejected in love and set out to get themselves killed. |
| 3 | 4-6 | Sentenced to death for a crime (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 4 | 1-3 | Escaped convict (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 4 | 4-6 | Family were killed (optionally roll again: 1-2 starvation, 3-4 war, 5-6 disease). |
| 5 | 1-3 | Became a refugee (optionally roll again: 1-2 starvation, 3-4 war, 5-6 disease). |
| 5 | 4-6 | Deserted from the army. |
| 6 | 1-3 | Took part in a failed rebellion. |
| 6 | 4-6 | Escaping debt. |
 
 
Motivations: Nobles
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | An older sibling is going to inherit the family wealth. |
| 1 | 4-6 | A more favoured sibling is going to inherit the family wealth. |
| 2 | 1-3 | Their family has lost their wealth, due to the adventurers' actions. |
| 2 | 4-6 | Their family has lost their wealth, due to another family member's actions. |
| 3 | 1-3 | Their family has lost their wealth, due to being on the losing side of a war. |
| 3 | 4-6 | Their family has lost their wealth, due to being on the losing side of a political struggle. |
| 4 | 1-3 | Guilt about the source of the family's wealth (optionally roll again: 1-2 slavery 3 crime 4 war 5 political objection to inequality of wealth 6 religious objection to luxury). |
| 4 | 4-6 | Rejected in love and set out to prove themselves. |
| 5 | 1-3 | Rejected in love and set out to get themselves killed. |
| 5 | 4-6 | Wanted for a crime (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 6 | 1-3 | Committed a crime, and was let off on condition that they go into exile (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). |
| 6 | 4-6 | Fleeing an unwanted arranged marriage. |
 
 
Motivations for Entering a Dungeon
 
This table can be used for any type of character. For more realistic motivations, see the other 'Motivations' tables in the 'Personalising Characters' section.
Some results have X. In this case, roll again: 1 mother 2 father 3 son 4 daughter 5 spouse 6 unrequited love.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | The character is obsessed with proving the existence of a hollow world, with people living on the inside surface (if the characters are from the hollow world, then the character is obsessed with proving the existence of people on the outside surface). |
| 1 | 4-6 | The character quests to retrieve the bones of their famous adventuring ancestor and re-inter them in the family tomb. |
| 2 | 1-3 | The character has terrible but enticing dreams of sitting on the throne of a vast underworld kingdom. |
| 2 | 4-6 | The character owes a large sum of money to someone so powerful that fleeing isn't an option (roll again: 1-3 a high-ranking criminal 4-6 a powerful government). |
| 3 | 1-3 | The character seeks vengeance against the Troll King. |
| 3 | 4-6 | The character's X is dying from a disease that can only be cured with the waters from a sacred subterranean spring. |
| 4 | 1-3 | The character is haunted by visions of a beautiful woman/handsome man living on an island at the center of a vast underground lake (roll again: 1-3 it's the character's true love 4 it's an incubus/succubus 5 it's a sorcerer/sorceress 6 it's someone who died centuries ago. |
| 4 | 4-6 | The character seeks one segment of a magic item. They must obtain all the parts of the item to save their homeland from its foretold doom. |
| 5 | 1-3 | The character's (roll again: 1-3 evil twin 4 robot double 5 clone 6 homonculus) has fled into the dungeon. One or the other must die before both go mad. |
| 5 | 4-6 | The character's X has been trapped in amber and is on display in the trophy room of an evil wizard who lives in the dungeon. |
| 6 | 1-3 | The character's X is imprisoned (optionally roll again: 1-3 innocent 4 guilty 5 guilty, but had a good reason 6 guilty, but manipulated or tricked into it by another). A corrupt official will release them in exchange for a magic item in the dungeon. |
| 6 | 4-6 | The character is obsessed with an item which relates to their profession: a legendary sword for warriors, a great wizard's spellbook for wizards, a holy relic for priests, and so on. |
 
 
Crafts or Trades
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | roll again: 1-3 bowyer (makes bows) 4-6 fletcher (makes arrows). |
| 1 | 3-4 | roll again: 1-3 baker 4-6 butcher. |
| 1 | 5-6 | carpenter (boatbuilder). |
| 2 | 1-2 | carpenter (buildings). |
| 2 | 3-4 | carpenter (furniture). |
| 2 | 5-6 | carpenter (decorative). |
| 3 | 1-2 | cartwright (makes carts). |
| 3 | 3-4 | clockmaker (or sundials, depending on your campaign world). |
| 3 | 5-6 | cobbler (shoemaker). |
| 4 | 1-2 | cook. |
| 4 | 3-4 | cooper (barrel-maker). |
| 4 | 5-6 | house painter. |
| 5 | 1-2 | jeweller. |
| 5 | 3-4 | leather worker. |
| 5 | 5-6 | potter. |
| 6 | 1-2 | stonemason. |
| 6 | 3-4 | tailor. |
| 6 | 5-6 | weaver. |
 
 
Names: Ancient Egyptian, Female
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Ashayt. |
| 1 | 2 | Beketmut. |
| 1 | 3 | Beketmut. |
| 1 | 4 | Bentanta. |
| 1 | 5 | Esenofre. |
| 1 | 6 | Hetepheres. |
| 2 | 1 | Iset. |
| 2 | 2 | Isisnofret. |
| 2 | 3 | Isisnofret. |
| 2 | 4 | Kiya. |
| 2 | 5 | Maatkare. |
| 2 | 6 | Meresankh. |
| 3 | 1 | Merytamun. |
| 3 | 2 | Meryset. |
| 3 | 3 | Nebettawy. |
| 3 | 4 | Neith. |
| 3 | 5 | Neferu. |
| 3 | 6 | Nefretari. |
| 4 | 1 | Nefretari. |
| 4 | 2 | Nofret. |
| 4 | 3 | Rai. |
| 4 | 4 | Sadeh. |
| 4 | 5 | Sankhkare. |
| 4 | 6 | Sitkamose. |
| 5 | 1 | Sitre. |
| 5 | 2 | Sobekkare. |
| 5 | 3 | Sobeknefru. |
| 5 | 4 | Takhat. |
| 5 | 5 | Tausret. |
| 5 | 6 | Tawaret. |
| 6 | 1 | Tia. |
| 6 | 2 | Tia. |
| 6 | 3 | Tuya. |
| 6 | 4 | Tuya. |
| 6 | 5 | Tiy. |
| 6 | 6 | Tiy. |
 
 
Names: Ancient Egyptian, Male
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1-2 | 1-2 | Ahmeni. |
| 1 | 1-2 | 3-4 | Ahmose. |
| 1 | 1-2 | 5-6 | Akhenre. |
| 1 | 3-4 | 1-2 | Akhtoy. |
| 1 | 3-4 | 3-4 | Ankhpsamtek. |
| 1 | 3-4 | 5-6 | Amenemhat. |
| 1 | 5-6 | 1-2 | Amenophis. |
| 1 | 5-6 | 3-4 | Ay. |
| 1 | 5-6 | 5-6 | Ay. |
| 2 | 1-2 | 1-2 | Bakenkhnons. |
| 2 | 1-2 | 3-4 | Dagi. |
| 2 | 1-2 | 5-6 | Djedi. |
| 2 | 3-4 | 1-2 | Em. |
| 2 | 3-4 | 3-4 | Haremsaf. |
| 2 | 3-4 | 5-6 | Henenu. |
| 2 | 5-6 | 1-2 | Henenu. |
| 2 | 5-6 | 3-4 | Horemeb. |
| 2 | 5-6 | 5-6 | Imhotep. |
| 3 | 1-2 | 1-2 | Ippi. |
| 3 | 1-2 | 3-4 | Kay. |
| 3 | 1-2 | 5-6 | Khendjer. |
| 3 | 3-4 | 1-2 | Khnumibre. |
| 3 | 3-4 | 3-4 | Khufu. |
| 3 | 3-4 | 5-6 | Merenptah. |
| 3 | 5-6 | 1-2 | Merenre. |
| 3 | 5-6 | 3-4 | Merhotepre. |
| 3 | 5-6 | 5-6 | Mermesha. |
| 4 | 1-2 | 1-2 | Neferhotep. |
| 4 | 1-2 | 3-4 | Nefermenu. |
| 4 | 1-2 | 5-6 | Nefrusobek. |
| 4 | 3-4 | 1-2 | Rahotep. |
| 4 | 3-4 | 3-4 | Ranofre. |
| 4 | 3-4 | 5-6 | Renseneb. |
| 4 | 5-6 | 1-2 | Renseneb. |
| 4 | 5-6 | 3-4 | Sahure. |
| 4 | 5-6 | 5-6 | Sekhemre. |
| 5 | 1-2 | 1-2 | Senuseret. |
| 5 | 1-2 | 3-4 | Seostris. |
| 5 | 1-2 | 5-6 | Setau. |
| 5 | 3-4 | 1-2 | Setepenptah. |
| 5 | 3-4 | 3-4 | Setepenra. |
| 5 | 3-4 | 5-6 | Seti. |
| 5 | 5-6 | 1-2 | Si. |
| 5 | 5-6 | 3-4 | Si. |
| 5 | 5-6 | 5-6 | Siamun. |
| 6 | 1-2 | 1-2 | Sihathor. |
| 6 | 1-2 | 3-4 | Sinhue. |
| 6 | 1-2 | 5-6 | Sobekhotep. |
| 6 | 3-4 | 1-2 | Thothmosis. |
| 6 | 3-4 | 3-4 | Userkaf. |
| 6 | 3-4 | 5-6 | Userkaf. |
| 6 | 5-6 | 1-2 | Wenamun. |
| 6 | 5-6 | 3-4 | Wennefer. |
| 6 | 5-6 | 5-6 | Zanakht. |
 
 
Names: Ancient Greek, Female
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Agape. |
| 1 | 1 | 3-4 | Agathangelos. |
| 1 | 1 | 5-6 | Agathe. |
| 1 | 2 | 1-2 | Aglaia. |
| 1 | 2 | 3-4 | Alexandra. |
| 1 | 2 | 5-6 | Ambrosia. |
| 1 | 3 | 1-2 | Ambrosia. |
| 1 | 3 | 3-4 | Appolonia. |
| 1 | 3 | 5-6 | Appolonia. |
| 1 | 4 | 1-2 | Ariana. |
| 1 | 4 | 3-4 | Aristomache. |
| 1 | 4 | 5-6 | Artemisia. |
| 1 | 5 | 1-2 | Aspasia. |
| 1 | 5 | 3-4 | Atalanta. |
| 1 | 5 | 5-6 | Athanasia. |
| 1 | 6 | 1-2 | Athene. |
| 1 | 6 | 3-4 | Briesis. |
| 1 | 6 | 5-6 | Charis. |
| 2 | 1 | 1-2 | Charis. |
| 2 | 1 | 3-4 | Cybela. |
| 2 | 1 | 5-6 | Demetria. |
| 2 | 2 | 1-2 | Demostrate. |
| 2 | 2 | 3-4 | Dionysia. |
| 2 | 2 | 5-6 | Dionysia. |
| 2 | 3 | 1-2 | Doto. |
| 2 | 3 | 3-4 | Eirene. |
| 2 | 3 | 5-6 | Elpis. |
| 2 | 4 | 1-2 | Epicaste. |
| 2 | 4 | 3-4 | Eriboea. |
| 2 | 4 | 5-6 | Eudokia. |
| 2 | 5 | 1-2 | Eudoxia. |
| 2 | 5 | 3-4 | Eumelia. |
| 2 | 5 | 5-6 | Eunike. |
| 2 | 6 | 1-2 | Euphemia. |
| 2 | 6 | 3-4 | Euphemia. |
| 2 | 6 | 5-6 | Eurynome. |
| 3 | 1 | 1-2 | Euthalia. |
| 3 | 1 | 3-4 | Eutropia. |
| 3 | 1 | 5-6 | Evadne. |
| 3 | 2 | 1-2 | Gaiane. |
| 3 | 2 | 3-4 | Galatea. |
| 3 | 2 | 5-6 | Hekabe. |
| 3 | 3 | 1-2 | Hekabe. |
| 3 | 3 | 3-4 | Hypatia. |
| 3 | 3 | 5-6 | Hyrmina. |
| 3 | 4 | 1-2 | Iaera. |
| 3 | 4 | 3-4 | Iomene. |
| 3 | 4 | 5-6 | Iphis. |
| 3 | 5 | 1-2 | Kallisto. |
| 3 | 5 | 3-4 | Kallistrate. |
| 3 | 5 | 5-6 | Kallistrate. |
| 3 | 6 | 1-2 | Koritto. |
| 3 | 6 | 3-4 | Kyra. |
| 3 | 6 | 5-6 | Lais. |
| 4 | 1 | 1-2 | Laodameia. |
| 4 | 1 | 3-4 | Lempetie. |
| 4 | 1 | 5-6 | Ligeia. |
| 4 | 2 | 1-2 | Lysandra. |
| 4 | 2 | 3-4 | Malaga. |
| 4 | 2 | 5-6 | Malaga. |
| 4 | 3 | 1-2 | Medesicaste. |
| 4 | 3 | 3-4 | Melaina. |
| 4 | 3 | 5-6 | Mila. |
| 4 | 4 | 1-2 | Myrinne. |
| 4 | 4 | 3-4 | Mysia. |
| 4 | 4 | 5-6 | Nikephoros. |
| 4 | 5 | 1-2 | Niobe. |
| 4 | 5 | 3-4 | Olympia. |
| 4 | 5 | 5-6 | Olympias. |
| 4 | 6 | 1-2 | Otonia. |
| 4 | 6 | 3-4 | Paeonia. |
| 4 | 6 | 5-6 | Panope. |
| 5 | 1 | 1-2 | Pelagia. |
| 5 | 1 | 3-4 | Pellene. |
| 5 | 1 | 5-6 | Phile. |
| 5 | 2 | 1-2 | Phoedocia. |
| 5 | 2 | 3-4 | Photine. |
| 5 | 2 | 5-6 | Ptolemais. |
| 5 | 3 | 1-2 | Rebia. |
| 5 | 3 | 3-4 | Rhea. |
| 5 | 3 | 5-6 | Rhea. |
| 5 | 4 | 1-2 | Rhodope. |
| 5 | 4 | 3-4 | Scipia. |
| 5 | 4 | 5-6 | Scylla. |
| 5 | 5 | 1-2 | Selline. |
| 5 | 5 | 3-4 | Sophronia. |
| 5 | 5 | 5-6 | Sostrate. |
| 5 | 6 | 1-2 | Sotera. |
| 5 | 6 | 3-4 | Spartanica. |
| 5 | 6 | 5-6 | Syntyche. |
| 6 | 1 | 1-2 | Telephasse. |
| 6 | 1 | 3-4 | Thais. |
| 6 | 1 | 5-6 | Themis. |
| 6 | 2 | 1-2 | Theodora. |
| 6 | 2 | 3-4 | Theodosia. |
| 6 | 2 | 5-6 | Theophania. |
| 6 | 3 | 1-2 | Theophila. |
| 6 | 3 | 3-4 | Thessala. |
| 6 | 3 | 5-6 | Thisbe. |
| 6 | 4 | 1-2 | Timo. |
| 6 | 4 | 3-4 | Tryphosa. |
| 6 | 4 | 5-6 | Urania. |
| 6 | 5 | 1-2 | Xanthe. |
| 6 | 5 | 3-4 | Xanthippe. |
| 6 | 5 | 5-6 | Xene. |
| 6 | 6 | 1-2 | Zenobia. |
| 6 | 6 | 3-4 | Zoe. |
| 6 | 6 | 5-6 | Zosime. |
 
 
Names: Ancient Greek, Male
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Agathon. |
| 1 | 1 | 3-4 | Aisopos. |
| 1 | 1 | 5-6 | Akakios. |
| 1 | 2 | 1-2 | Alexandros. |
| 1 | 2 | 3-4 | Alexios. |
| 1 | 2 | 5-6 | Alkaios. |
| 1 | 3 | 1-2 | Ambrosios. |
| 1 | 3 | 3-4 | Anakletos. |
| 1 | 3 | 5-6 | Anaxagoras. |
| 1 | 4 | 1-2 | Anaxagoras. |
| 1 | 4 | 3-4 | Andronikos. |
| 1 | 4 | 5-6 | Antipater. |
| 1 | 5 | 1-2 | Apollinaris. |
| 1 | 5 | 3-4 | Apollodoros. |
| 1 | 5 | 5-6 | Apollonios. |
| 1 | 6 | 1-2 | Archelaos. |
| 1 | 6 | 3-4 | Archippos. |
| 1 | 6 | 5-6 | Argyros. |
| 2 | 1 | 1-2 | Aristarchus. |
| 2 | 1 | 3-4 | Aristokles. |
| 2 | 1 | 5-6 | Ariston. |
| 2 | 2 | 1-2 | Arkadios. |
| 2 | 2 | 3-4 | Arsenios. |
| 2 | 2 | 5-6 | Artemidoros. |
| 2 | 3 | 1-2 | Artemisios. |
| 2 | 3 | 3-4 | Artemisios. |
| 2 | 3 | 5-6 | Athanasios. |
| 2 | 4 | 1-2 | Bion. |
| 2 | 4 | 3-4 | Chariton. |
| 2 | 4 | 5-6 | Chariton. |
| 2 | 5 | 1-2 | Chrysanthos. |
| 2 | 5 | 3-4 | Demosthenes. |
| 2 | 5 | 5-6 | Diodotos. |
| 2 | 6 | 1-2 | Dodekatheon. |
| 2 | 6 | 3-4 | Dodekatheon. |
| 2 | 6 | 5-6 | Eirenaios. |
| 3 | 1 | 1-2 | Eleutherios. |
| 3 | 1 | 3-4 | Epaphroditos. |
| 3 | 1 | 5-6 | Epaphroditos. |
| 3 | 2 | 1-2 | Epiktetos. |
| 3 | 2 | 3-4 | Epiros. |
| 3 | 2 | 5-6 | Euaristos. |
| 3 | 3 | 1-2 | Euphranor. |
| 3 | 3 | 3-4 | Eusathios. |
| 3 | 3 | 5-6 | Eusebios. |
| 3 | 4 | 1-2 | Eutropios. |
| 3 | 4 | 3-4 | Eutychios. |
| 3 | 4 | 5-6 | Gennadios. |
| 3 | 5 | 1-2 | Helladios. |
| 3 | 5 | 3-4 | Herakleides. |
| 3 | 5 | 5-6 | Herakleitos. |
| 3 | 6 | 1-2 | Hermogenes. |
| 3 | 6 | 3-4 | Hermokrates. |
| 3 | 6 | 5-6 | Hermolaos. |
| 4 | 1 | 1-2 | Heron. |
| 4 | 1 | 3-4 | Hippolytos. |
| 4 | 1 | 5-6 | Kallias. |
| 4 | 2 | 1-2 | Karpos. |
| 4 | 2 | 3-4 | Kyriakos. |
| 4 | 2 | 5-6 | Kyros. |
| 4 | 3 | 1-2 | Lykourgos. |
| 4 | 3 | 3-4 | Lysimachos. |
| 4 | 3 | 5-6 | Methodios. |
| 4 | 4 | 1-2 | Metrophanes. |
| 4 | 4 | 3-4 | Miltiades. |
| 4 | 4 | 5-6 | Mnason. |
| 4 | 5 | 1-2 | Nikandros. |
| 4 | 5 | 3-4 | Nikephoros. |
| 4 | 5 | 5-6 | Nikias. |
| 4 | 6 | 1-2 | Nikodemos. |
| 4 | 6 | 3-4 | Olympiodoros. |
| 4 | 6 | 5-6 | Olympos. |
| 5 | 1 | 1-2 | Onesimos. |
| 5 | 1 | 3-4 | Pamphilos. |
| 5 | 1 | 5-6 | Pankratios. |
| 5 | 2 | 1-2 | Pantaleon. |
| 5 | 2 | 3-4 | Panther. |
| 5 | 2 | 5-6 | Pantheras. |
| 5 | 3 | 1-2 | Paramonos. |
| 5 | 3 | 3-4 | Pelagios. |
| 5 | 3 | 5-6 | Phaidros. |
| 5 | 4 | 1-2 | Philon. |
| 5 | 4 | 3-4 | Philotheos. |
| 5 | 4 | 5-6 | Phokas. |
| 5 | 5 | 1-2 | Polycarpos. |
| 5 | 5 | 3-4 | Praxiteles. |
| 5 | 5 | 5-6 | Prochoros. |
| 5 | 6 | 1-2 | Ptolemaios. |
| 5 | 6 | 3-4 | Pyros. |
| 5 | 6 | 5-6 | Seleukos. |
| 6 | 1 | 1-2 | Simonides. |
| 6 | 1 | 3-4 | Sophronios. |
| 6 | 1 | 5-6 | Sosigenes. |
| 6 | 2 | 1-2 | Straton. |
| 6 | 2 | 3-4 | Themistokles. |
| 6 | 2 | 5-6 | Theodoros. |
| 6 | 3 | 1-2 | Theodotos. |
| 6 | 3 | 3-4 | Theophylaktos. |
| 6 | 3 | 5-6 | Theophylaktos. |
| 6 | 4 | 1-2 | Therapon. |
| 6 | 4 | 3-4 | Theron. |
| 6 | 4 | 5-6 | Thoukydides. |
| 6 | 5 | 1-2 | Tryphon. |
| 6 | 5 | 3-4 | Xenokrates. |
| 6 | 5 | 5-6 | Xenokrates. |
| 6 | 6 | 1-2 | Zopyros. |
| 6 | 6 | 3-4 | Zosimos. |
| 6 | 6 | 5-6 | Zotikos. |
 
 
Names: Ancient Middle-East, Female
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-3 | Abi-simti. |
| 1 | 1 | 4-6 | Ahassunu. |
| 1 | 2 | 1-3 | Ahatiwaqrat. |
| 1 | 2 | 4-6 | Ahunatum. |
| 1 | 3 | 1-3 | Alittum. |
| 1 | 3 | 4-6 | Ammat-Baal. |
| 1 | 4 | 1-3 | Amurritum. |
| 1 | 4 | 4-6 | Arah-Sammat. |
| 1 | 5 | 1-3 | Arinna. |
| 1 | 5 | 4-6 | Arwi-a. |
| 1 | 6 | 1-3 | Assur-sharrat. |
| 1 | 6 | 4-6 | Athaliah. |
| 2 | 1 | 1-3 | Baranamtara. |
| 2 | 1 | 4-6 | Belessunu. |
| 2 | 2 | 1-3 | Bikku-lum. |
| 2 | 2 | 4-6 | Bittatum. |
| 2 | 3 | 1-3 | Daqqartum. |
| 2 | 3 | 4-6 | Dunnasha. |
| 2 | 4 | 1-3 | Elamassi. |
| 2 | 4 | 4-6 | Enanedu. |
| 2 | 5 | 1-3 | Enannatum. |
| 2 | 5 | 4-6 | Eshargamelat. |
| 2 | 6 | 1-3 | Habadjilat. |
| 2 | 6 | 4-6 | Habannatum. |
| 3 | 1 | 1-3 | Humusi. |
| 3 | 1 | 4-6 | Hunabatum. |
| 3 | 2 | 1-3 | Iltani. |
| 3 | 2 | 4-6 | Ilusha-hegal. |
| 3 | 3 | 1-3 | Ishtar-belessa. |
| 3 | 3 | 4-6 | Ishtar-gamelat. |
| 3 | 4 | 1-3 | Ishtar-ibbi. |
| 3 | 4 | 4-6 | Ishtar-rabi-at. |
| 3 | 5 | 1-3 | Kammani. |
| 3 | 5 | 4-6 | Ku-aya. |
| 3 | 6 | 1-3 | Liwwiresagil. |
| 3 | 6 | 4-6 | Manatum. |
| 4 | 1 | 1-3 | Mekubi. |
| 4 | 1 | 4-6 | Muallit-sherua. |
| 4 | 2 | 1-3 | Munawirtum. |
| 4 | 2 | 4-6 | Nakurtum. |
| 4 | 3 | 1-3 | Naqia. |
| 4 | 3 | 4-6 | Ninab. |
| 4 | 4 | 1-3 | Nin-kagina. |
| 4 | 4 | 4-6 | Ninduzu. |
| 4 | 5 | 1-3 | Nintur. |
| 4 | 5 | 4-6 | Nis-Anat. |
| 4 | 6 | 1-3 | Nuptaya. |
| 4 | 6 | 4-6 | Nuratum. |
| 5 | 1 | 1-3 | Rahab. |
| 5 | 1 | 4-6 | Sammuramat. |
| 5 | 2 | 1-3 | Samhat. |
| 5 | 2 | 4-6 | Samshi. |
| 5 | 3 | 1-3 | Sarai. |
| 5 | 3 | 4-6 | Sapurtum. |
| 5 | 4 | 1-3 | Shaddita. |
| 5 | 4 | 4-6 | Sharrat-sippar. |
| 5 | 5 | 1-3 | Siduri. |
| 5 | 5 | 4-6 | Simanat. |
| 5 | 6 | 1-3 | Sin-nada. |
| 5 | 6 | 4-6 | Summirat-ishtar. |
| 6 | 1 | 1-3 | Tabni-ishtar. |
| 6 | 1 | 4-6 | Takurtum. |
| 6 | 2 | 1-3 | Taram-uram. |
| 6 | 2 | 4-6 | Tamar. |
| 6 | 3 | 1-3 | Tasmetum-sharrat. |
| 6 | 3 | 4-6 | Telpunnaya. |
| 6 | 4 | 1-3 | Tisha-Lim. |
| 6 | 4 | 4-6 | Tukkin-khatta. |
| 6 | 5 | 1-3 | Ummi-waqrat. |
| 6 | 5 | 4-6 | Yadidatum. |
| 6 | 6 | 1-3 | Wurusemu. |
| 6 | 6 | 4-6 | Zakutu. |
 
 
Names: Ancient Middle-East, Male
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1 | Abdi-arah. |
| 1 | 1 | 2 | Abdu-Heba. |
| 1 | 1 | 3 | Abiditan. |
| 1 | 1 | 4 | Abi-eshu. |
| 1 | 1 | 5 | Abiyamuta. |
| 1 | 1 | 6 | Abuwaqar. |
| 1 | 2 | 1 | roll again: 1-3 Adda-kalla 4-6 Addi-liblut. |
| 1 | 2 | 2 | Agga. |
| 1 | 2 | 3 | Aham-nishi. |
| 1 | 2 | 4 | Ahatiwaqrat. |
| 1 | 2 | 5 | roll again: 1-2 Ahikibani 3-4 Ahiman 5-6 Ahi-shagish. |
| 1 | 2 | 6 | Ah-kalla. |
| 1 | 3 | 1 | roll again: 1-3 Ahum 4-6 Ahum-waqar. |
| 1 | 3 | 2 | roll again: 1-3 Ahuratum 4-6 Ahu-shina. |
| 1 | 3 | 3 | Akiya. |
| 1 | 3 | 4 | Ali-ellati. |
| 1 | 3 | 5 | Allala. |
| 1 | 3 | 6 | Ammi-ditana. |
| 1 | 4 | 1 | Amnanu. |
| 1 | 4 | 2 | roll again: 1-2 Apil-ashnan 3-4 Apil-ilishu 5-6 Apilsha. |
| 1 | 4 | 3 | Apiyatum. |
| 1 | 4 | 4 | Appanili. |
| 1 | 4 | 5 | Arammadara. |
| 1 | 4 | 6 | Arnuwanda. |
| 1 | 5 | 1 | Ashi-qurud. |
| 1 | 5 | 2 | Ashmadu. |
| 1 | 5 | 3 | Asharidu. |
| 1 | 5 | 4 | Assurna'da. |
| 1 | 5 | 5 | roll again: 1-2 Assur-Dan 3-4 Assur-susuli 5-6 Assur-taklaku. |
| 1 | 5 | 6 | roll again: 1 Awil-aya 2 Awiliya 3-4 Awil-ninurta 5-6 Awil-shamash. |
| 1 | 6 | 1 | Aziru. |
| 1 | 6 | 2 | Azi. |
| 1 | 6 | 3 | Azuzum. |
| 1 | 6 | 4 | Babati. |
| 1 | 6 | 5 | Baya. |
| 1 | 6 | 6 | Bakshishum. |
| 2 | 1 | 1 | Baasha. |
| 2 | 1 | 2 | Balak. |
| 2 | 1 | 3 | Balaam. |
| 2 | 1 | 4 | Balasi. |
| 2 | 1 | 5 | Baladan. |
| 2 | 1 | 6 | Bar-Gush. |
| 2 | 2 | 1 | Baqqanum. |
| 2 | 2 | 2 | roll again: 1-2 Belanum 3-4 Belakum 5-6 Bel-Akum. |
| 2 | 2 | 3 | Belshimani. |
| 2 | 2 | 4 | Beli-Ashared. |
| 2 | 2 | 5 | roll again: 1-2 Bel-Ibni 3-4 Bel-Shamin 5-6 Bel-Shazzar. |
| 2 | 2 | 6 | Belshunu. |
| 2 | 3 | 1 | Ben-Hadad. |
| 2 | 3 | 2 | Benteshina. |
| 2 | 3 | 3 | Bilalama. |
| 2 | 3 | 4 | Burnaburiash. |
| 2 | 3 | 5 | roll again: 1-3 Buhazum 4-6 Burrukam. |
| 2 | 3 | 6 | roll again: 1-3 Dazuzum 4-6 Duququm. |
| 2 | 4 | 1 | Ditanu. |
| 2 | 4 | 2 | Durrimush. |
| 2 | 4 | 3 | Ea-nasir. |
| 2 | 4 | 4 | Ebarti. |
| 2 | 4 | 5 | Ekur-zakir. |
| 2 | 4 | 6 | roll again: 1-3 El-Ah 4-6 El-Isha. |
| 2 | 5 | 1 | Ellu-mushu. |
| 2 | 5 | 2 | Eluti. |
| 2 | 5 | 3 | Enlilbani. |
| 2 | 5 | 4 | roll again: 1-2 Enlil-ennam 3-4 Enlil-kurgalani 5-6 Enlil-zi-shagal. |
| 2 | 5 | 5 | Ennam-belum. |
| 2 | 5 | 6 | Enentarzi. |
| 2 | 6 | 1 | Eshmunazar. |
| 2 | 6 | 2 | roll again: 1-3 Etel-pisha 4-6 Etel-pi-sharrim. |
| 2 | 6 | 3 | roll again: 1-3 Etirum 4-6 Etum. |
| 2 | 6 | 4 | Gazualum. |
| 2 | 6 | 5 | Geshur. |
| 2 | 6 | 6 | roll again: 1-3 Gimil-lum 4-6 Gimil-ninurta. |
| 3 | 1 | 1 | roll again: 1-3 Hadad-Shuma 4-6 Hadad-ezer. |
| 3 | 1 | 2 | Hadaya. |
| 3 | 1 | 3 | Hallushu. |
| 3 | 1 | 4 | Heana. |
| 3 | 1 | 5 | Hunhalbida. |
| 3 | 1 | 6 | Huttupum. |
| 3 | 2 | 1 | roll again: 1-2 Ibbi-adad 3-4 Ibbi-shahan 5-6 Ibi. |
| 3 | 2 | 2 | roll again: 1-3 Iblinum 4-6 Ibnatum. |
| 3 | 2 | 3 | Ibni-amurru. |
| 3 | 2 | 4 | Idrimi. |
| 3 | 2 | 5 | roll again: 1-2 Iddin-Enlil 3-4 Iddin-Ilum 5-6 Iddin-Ninshubur. |
| 3 | 2 | 6 | Igmilum. |
| 3 | 3 | 1 | Ila-kabkabu. |
| 3 | 3 | 2 | roll again: 1-3 Ilanum 4-6 Ilialum. |
| 3 | 3 | 3 | roll again: 1-3 Ili-idinnam 4-6 Ili-iqisham. |
| 3 | 3 | 4 | Illuratum. |
| 3 | 3 | 5 | roll again: 1-3 Ilshu-abushu 4-6 Ilshubani. |
| 3 | 3 | 6 | Imdiilum. |
| 3 | 4 | 1 | Imgua. |
| 3 | 4 | 2 | Inim-shara. |
| 3 | 4 | 3 | Iphur-kishi. |
| 3 | 4 | 4 | Ipqatum. |
| 3 | 4 | 5 | roll again: 1-2 Ipqu-adad 3-4 Ipqu-annunitum 5-6 Ipqu-aya. |
| 3 | 4 | 6 | Iptiyamuta. |
| 3 | 5 | 1 | roll again: 1-3 Irra 4-6 Irrara. |
| 3 | 5 | 2 | roll again: 1 Ishme-adad 2-3 Ishme-dagan 4-5 Ishme-Ea 6 Ishme-karab. |
| 3 | 5 | 3 | Kadashman. |
| 3 | 5 | 4 | Kandalanu. |
| 3 | 5 | 5 | Karaindash. |
| 3 | 5 | 6 | Kassis. |
| 3 | 6 | 1 | Kikuid. |
| 3 | 6 | 2 | Kubburum. |
| 3 | 6 | 3 | Kudiya. |
| 3 | 6 | 4 | roll again: 1-2 Ku-enlila 3-4 Ku-inanna 5-6 Ku-ningal. |
| 3 | 6 | 5 | Kurhitti-mushtesher. |
| 3 | 6 | 6 | Kurumtum. |
| 4 | 1 | 1 | Kuwari. |
| 4 | 1 | 2 | Lamusa. |
| 4 | 1 | 3 | La'um. |
| 4 | 1 | 4 | roll again: 1 Lipit-ea 2-3 Lipit-enlil 4-5 Lipit-ishtar 6 Lipit-tishpak. |
| 4 | 1 | 5 | Lubarna. |
| 4 | 1 | 6 | roll again: 1-2 Lu-amarsuenaka 3 Lu-bau 4 Lu-dingira 5-6 Lu-enlila. |
| 4 | 2 | 1 | roll again: 1-3 Luga 4-6 Lugatum. |
| 4 | 2 | 2 | roll again: 1-2 Lugal-azida 3-4 Lugalkam 5-6 Lugal-urudu. |
| 4 | 2 | 3 | roll again: 1 Lu-inana 2 Lu-nin-ilduma 3-4 Lu-ninurta 5-6 Lu-shalim. |
| 4 | 2 | 4 | Macath. |
| 4 | 2 | 5 | Malgum-liblut. |
| 4 | 2 | 6 | roll again: 1-2 Marduk-asir 3-4 Marduk-shakin 5-6 Marduk-balassu. |
| 4 | 3 | 1 | Mari-ersetim. |
| 4 | 3 | 2 | Maru-yatum. |
| 4 | 3 | 3 | Mattaki. |
| 4 | 3 | 4 | Mazdata. |
| 4 | 3 | 5 | Melishipak. |
| 4 | 3 | 6 | Merodach-baladan. |
| 4 | 4 | 1 | Mezizi. |
| 4 | 4 | 2 | Minninum. |
| 4 | 4 | 3 | Mukannishum. |
| 4 | 4 | 4 | Munawirtum. |
| 4 | 4 | 5 | Muurgallu. |
| 4 | 4 | 6 | Mut-kabid. |
| 4 | 5 | 1 | Mutu-bisir. |
| 4 | 5 | 2 | Nabopalassar. |
| 4 | 5 | 3 | roll again: 1-3 Nabu-Nasir 4-6 Nabu-bani. |
| 4 | 5 | 4 | Namhu. |
| 4 | 5 | 5 | Nammahani. |
| 4 | 5 | 6 | Namzu. |
| 4 | 6 | 1 | Narubtum. |
| 4 | 6 | 2 | Nasha. |
| 4 | 6 | 3 | roll again: 1-3 Nergal-etir 4-6 Nergal-erish. |
| 4 | 6 | 4 | Nidnatum. |
| 4 | 6 | 5 | Nin-unumun-ki-ag. |
| 4 | 6 | 6 | Ninurta-ra'im-zerim. |
| 5 | 1 | 1 | roll again: 1-2 Nur-ishtar 3-4 Nur-kubi 5-6 Nur-shamash. |
| 5 | 1 | 2 | Pirhum. |
| 5 | 1 | 3 | Pushuken. |
| 5 | 1 | 4 | Puzu. |
| 5 | 1 | 5 | roll again: 1-2 Puzur-assur 3-4 Puzur-erra 5-6 Puzur-ishtar. |
| 5 | 1 | 6 | Qisht-ea. |
| 5 | 2 | 1 | Rabi-sillashu. |
| 5 | 2 | 2 | Rakhianu. |
| 5 | 2 | 3 | Rashil. |
| 5 | 2 | 4 | Rimush. |
| 5 | 2 | 5 | Sagil-zimu. |
| 5 | 2 | 6 | Salu. |
| 5 | 3 | 1 | Sangara. |
| 5 | 3 | 2 | Sargon. |
| 5 | 3 | 3 | Seskalla. |
| 5 | 3 | 4 | Shalanum. |
| 5 | 3 | 5 | Shalim-tehhushu. |
| 5 | 3 | 6 | Shalmaneser. |
| 5 | 4 | 1 | Shallurum. |
| 5 | 4 | 2 | roll again: 1 Shamash-andulli 2 Shamash-gamil 3-4 Shamash-hazir 5-6 Shamash-nasir. |
| 5 | 4 | 3 | Shatamurrim. |
| 5 | 4 | 4 | Sharkali-Shari. |
| 5 | 4 | 5 | Sherumili. |
| 5 | 4 | 6 | Shesh-kalla. |
| 5 | 5 | 1 | Shesai. |
| 5 | 5 | 2 | Shubnalu. |
| 5 | 5 | 3 | Shummanla-shamash. |
| 5 | 5 | 4 | Shulgi. |
| 5 | 5 | 5 | Shuppilu-Liumesh. |
| 5 | 5 | 6 | Shuqallilum. |
| 5 | 6 | 1 | Sidu. |
| 5 | 6 | 2 | Sig-ersetim. |
| 5 | 6 | 3 | roll again: 1-3 Sinnashi 4-6 Sinnasir. |
| 5 | 6 | 4 | Sumalika. |
| 5 | 6 | 5 | roll again: 1-3 Sumuil 4-6 Sumu-la-el. |
| 5 | 6 | 6 | roll again: 1-3 Talmai 4-6 Talmi-Teshub. |
| 6 | 1 | 1 | Taribatum. |
| 6 | 1 | 2 | Tarkhulara. |
| 6 | 1 | 3 | Tirigan. |
| 6 | 1 | 4 | Tubityamuta. |
| 6 | 1 | 5 | roll again: 1-3 Turam 4-6 Turam-dagan. |
| 6 | 1 | 6 | Tuttar-shar. |
| 6 | 2 | 1 | Ubarum. |
| 6 | 2 | 2 | Udama. |
| 6 | 2 | 3 | Udish. |
| 6 | 2 | 4 | Ugazum. |
| 6 | 2 | 5 | roll again: 1 Ur-dumizida 2 Ur-gula 3 Ur-lama 4 Urshubula 5 Ur-shulpae 6 Ur-Zaba. |
| 6 | 2 | 6 | Uselli. |
| 6 | 3 | 1 | Uta-misharam. |
| 6 | 3 | 2 | roll again: 1 Warad-enlil 2 Warad-iliya 3-4 Warad-ishtar 4 Warad-kubi 5 Warad-murrim. |
| 6 | 3 | 3 | Warassuni. |
| 6 | 3 | 4 | roll again: 1-3 Wardum 4-6 Watrum. |
| 6 | 3 | 5 | Wusum-beli. |
| 6 | 3 | 6 | Yahurum. |
| 6 | 4 | 1 | Yamquzzuhalamma. |
| 6 | 4 | 2 | Yashub-yahad. |
| 6 | 4 | 3 | Yayatum. |
| 6 | 4 | 4 | Zamaranum. |
| 6 | 4 | 5 | Zaninum. |
| 6 | 4 | 6 | roll again: 1-3 Eth-Baal 4-6 Zeru-Baal. |
| 6 | 5 | 1 | Ziyatum. |
| 6 | 5 | 2 | Zummabu. |
| 6 | 5 | 3 | roll again: 1 Yasmah-addu 2 Askur-addu 3 Ishhi-addu 4 Samsi-addu 5 Shamshi-addu 6 Yassur-addu. |
| 6 | 5 | 4 | roll again: 1-2 Kudur-Enlil 3-4 Nabi-Enlil 5-6 Shubat-Enlil. |
| 6 | 5 | 5 | roll again: 1-2 Hanun-dagan 3-4 Puzrish-dagan 5 Sillush-dagan 6 Zimri-dagan. |
| 6 | 5 | 6 | roll again: 1-2 Rish-shamash 3-4 Shummanla-shamash 5-6 Warad-shamash. |
| 6 | 6 | 1 | roll again: 1-2 Awil-ishtar 3-4 Bunu-ishtar 5-6 Utul-ishtar. |
| 6 | 6 | 2 | roll again: 1-2 Ibal-pi-el 3-4 Milki-la-el 5 Samu-El 6 Werket-El. |
| 6 | 6 | 3 | roll again: 1-2 Ad-mat-ili 3-4 Nawirum-ili 5-6 Ayar-ilum. |
| 6 | 6 | 4 | roll again: 1 Damqi-ilishu 2 Mannumki-iliya 3 Mar-iltum 4-5 Zababa-il 6 Qishti-ilabrat. |
| 6 | 6 | 5 | roll again: 1-2 Yaggit-lim 3-4 Yahdun-lim 5-6 Yarim-lim. |
| 6 | 6 | 6 | roll again: 1-3 Ikuppi-adad 4-6 Remanni-Adad. |
 
 
Names: Barbarians, Female
 
This table and the one below have a mixture of British, Irish, German and Scandinavian names.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Adalbjorg. |
| 1 | 1 | 3-4 | Aeronwen. |
| 1 | 1 | 5-6 | Alfsigr. |
| 1 | 2 | 1-2 | Anu. |
| 1 | 2 | 3-4 | Anya. |
| 1 | 2 | 5-6 | Arnthrud. |
| 1 | 3 | 1-2 | Arnthrud. |
| 1 | 3 | 3-4 | Asdis. |
| 1 | 3 | 5-6 | Astridr. |
| 1 | 4 | 1-2 | Berach. |
| 1 | 4 | 3-4 | Bergthora. |
| 1 | 4 | 5-6 | Betrys. |
| 1 | 5 | 1-2 | Brona. |
| 1 | 5 | 3-4 | Brynhildr. |
| 1 | 5 | 5-6 | Canice. |
| 1 | 6 | 1-2 | Caron. |
| 1 | 6 | 3-4 | Carra. |
| 1 | 6 | 5-6 | Ceridwen. |
| 2 | 1 | 1-2 | Cyneburga. |
| 2 | 1 | 3-4 | Deedra. |
| 2 | 1 | 5-6 | Delyth. |
| 2 | 2 | 1-2 | Dorind. |
| 2 | 2 | 3-4 | Drifa. |
| 2 | 2 | 5-6 | Dunla. |
| 2 | 3 | 1-2 | Eadburga. |
| 2 | 3 | 3-4 | Echna. |
| 2 | 3 | 5-6 | Eira. |
| 2 | 4 | 1-2 | Enat. |
| 2 | 4 | 3-4 | Enat. |
| 2 | 4 | 5-6 | Eoforhild. |
| 2 | 5 | 1-2 | Evgren. |
| 2 | 5 | 3-4 | Eydis. |
| 2 | 5 | 5-6 | Fenit. |
| 2 | 6 | 1-2 | Fidelma. |
| 2 | 6 | 3-4 | Fionnait. |
| 2 | 6 | 5-6 | Flann. |
| 3 | 1 | 1-2 | Freygerd. |
| 3 | 1 | 3-4 | Freygerd. |
| 3 | 1 | 5-6 | Frideswide. |
| 3 | 2 | 1-2 | Grania. |
| 3 | 2 | 3-4 | Grian. |
| 3 | 2 | 5-6 | Grimhildr. |
| 3 | 3 | 1-2 | Grimhildr. |
| 3 | 3 | 3-4 | Gudlaug. |
| 3 | 3 | 5-6 | Gudrid. |
| 3 | 4 | 1-2 | Gwenfrewi. |
| 3 | 4 | 3-4 | Gwladus. |
| 3 | 4 | 5-6 | Gwyneira. |
| 3 | 5 | 1-2 | Helga. |
| 3 | 5 | 3-4 | Helga. |
| 3 | 5 | 5-6 | Hjordis. |
| 3 | 6 | 1-2 | Ingegard. |
| 3 | 6 | 3-4 | Jorunn. |
| 3 | 6 | 5-6 | Kadlin. |
| 4 | 1 | 1-2 | Keeva. |
| 4 | 1 | 3-4 | Liffey. |
| 4 | 1 | 5-6 | Lowri. |
| 4 | 2 | 1-2 | Luitgard. |
| 4 | 2 | 3-4 | Maeve. |
| 4 | 2 | 5-6 | Mairwen. |
| 4 | 3 | 1-2 | Marga. |
| 4 | 3 | 3-4 | Marged. |
| 4 | 3 | 5-6 | Meinwin. |
| 4 | 4 | 1-2 | Mererid. |
| 4 | 4 | 3-4 | Miren. |
| 4 | 4 | 5-6 | Moncha. |
| 4 | 5 | 1-2 | Monina. |
| 4 | 5 | 3-4 | Morwenna. |
| 4 | 5 | 5-6 | Narvla. |
| 4 | 6 | 1-2 | Nemon. |
| 4 | 6 | 3-4 | Niamh. |
| 4 | 6 | 5-6 | Nidbiorg. |
| 5 | 1 | 1-2 | Ogn. |
| 5 | 1 | 3-4 | Olwen. |
| 5 | 1 | 5-6 | Olwen. |
| 5 | 2 | 1-2 | Oona. |
| 5 | 2 | 3-4 | Orla. |
| 5 | 2 | 5-6 | Ragnbjorg. |
| 5 | 3 | 1-2 | Ragnfridr. |
| 5 | 3 | 3-4 | Rannveig. |
| 5 | 3 | 5-6 | Rathnat. |
| 5 | 4 | 1-2 | Rhian. |
| 5 | 4 | 3-4 | Rosheen. |
| 5 | 4 | 5-6 | Scoth. |
| 5 | 5 | 1-2 | Serc. |
| 5 | 5 | 3-4 | Seren. |
| 5 | 5 | 5-6 | Sheedy. |
| 5 | 6 | 1-2 | Sigrid. |
| 5 | 6 | 3-4 | Sigrid. |
| 5 | 6 | 5-6 | Sigrun. |
| 6 | 1 | 1-2 | Sigrun. |
| 6 | 1 | 3-4 | Sioned. |
| 6 | 1 | 5-6 | Sive. |
| 6 | 2 | 1-2 | Slaney. |
| 6 | 2 | 3-4 | Teafa. |
| 6 | 2 | 5-6 | Tegwen. |
| 6 | 3 | 1-2 | Thordis. |
| 6 | 3 | 3-4 | Thorfridr. |
| 6 | 3 | 5-6 | Tonna. |
| 6 | 4 | 1-2 | Tressa. |
| 6 | 4 | 3-4 | Tuamnait. |
| 6 | 4 | 5-6 | Tuathla. |
| 6 | 5 | 1-2 | Ulfeid. |
| 6 | 5 | 3-4 | Valdis. |
| 6 | 5 | 5-6 | Valgerd. |
| 6 | 6 | 1-2 | Valgerd. |
| 6 | 6 | 3-4 | Vigdis. |
| 6 | 6 | 5-6 | Yrsa. |
 
 
Names: Barbarians, Male
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Abban. |
| 1 | 1 | 3-4 | Adalbert. |
| 1 | 1 | 5-6 | Adalsteinn. |
| 1 | 2 | 1-2 | Adelmar. |
| 1 | 2 | 3-4 | Aedelbert. |
| 1 | 2 | 5-6 | Aedelfrid. |
| 1 | 3 | 1-2 | Aedelmaer. |
| 1 | 3 | 3-4 | Aedelred. |
| 1 | 3 | 5-6 | Aedelstan. |
| 1 | 4 | 1-2 | Aelfheah. |
| 1 | 4 | 3-4 | Aesc. |
| 1 | 4 | 5-6 | Agnar. |
| 1 | 5 | 1-2 | Alareiks. |
| 1 | 5 | 3-4 | Alrik. |
| 1 | 5 | 5-6 | Amalric. |
| 1 | 6 | 1-2 | Amalric. |
| 1 | 6 | 3-4 | Angus. |
| 1 | 6 | 5-6 | Aodh. |
| 2 | 1 | 1-2 | Ari. |
| 2 | 1 | 3-4 | Berach. |
| 2 | 1 | 5-6 | Berrin. |
| 2 | 2 | 1-2 | Bothvar. |
| 2 | 2 | 3-4 | Bran. |
| 2 | 2 | 5-6 | Brand. |
| 2 | 3 | 1-2 | Broc. |
| 2 | 3 | 3-4 | Brychan. |
| 2 | 3 | 5-6 | Cadfan. |
| 2 | 4 | 1-2 | Caradog. |
| 2 | 4 | 3-4 | Carwyn. |
| 2 | 4 | 5-6 | Cormac. |
| 2 | 5 | 1-2 | Cynefrid. |
| 2 | 5 | 3-4 | Dai. |
| 2 | 5 | 5-6 | Diarf. |
| 2 | 6 | 1-2 | Diarmaid. |
| 2 | 6 | 3-4 | Eadberht. |
| 2 | 6 | 5-6 | Eadwig. |
| 3 | 1 | 1-2 | Eirikr. |
| 3 | 1 | 3-4 | Elgfrothi. |
| 3 | 1 | 5-6 | Ethelbert. |
| 3 | 2 | 1-2 | Eunan. |
| 3 | 2 | 3-4 | Eysteinn. |
| 3 | 2 | 5-6 | Fergal. |
| 3 | 3 | 1-2 | Finn. |
| 3 | 3 | 3-4 | Folkmar. |
| 3 | 3 | 5-6 | Geirmund. |
| 3 | 4 | 1-2 | Geirmund. |
| 3 | 4 | 3-4 | Gethin. |
| 3 | 4 | 5-6 | Goronwy. |
| 3 | 5 | 1-2 | Gruffydd. |
| 3 | 5 | 3-4 | Gruffydd. |
| 3 | 5 | 5-6 | Gwynfor. |
| 3 | 6 | 1-2 | Hakan. |
| 3 | 6 | 3-4 | Hallbjorn. |
| 3 | 6 | 5-6 | Halli. |
| 4 | 1 | 1-2 | Heddwyn. |
| 4 | 1 | 3-4 | Hengis. |
| 4 | 1 | 5-6 | Hereward. |
| 4 | 2 | 1-2 | Herleif. |
| 4 | 2 | 3-4 | Hludwig. |
| 4 | 2 | 5-6 | Horsa. |
| 4 | 3 | 1-2 | Hrafn. |
| 4 | 3 | 3-4 | Hrothgar. |
| 4 | 3 | 5-6 | Hrothgar. |
| 4 | 4 | 1-2 | Idris. |
| 4 | 4 | 3-4 | Idwal. |
| 4 | 4 | 5-6 | Ingimund. |
| 4 | 5 | 1-2 | Ingvarr. |
| 4 | 5 | 3-4 | Ingvarr. |
| 4 | 5 | 5-6 | Iorath. |
| 4 | 6 | 1-2 | Iorwerth. |
| 4 | 6 | 3-4 | Jarnskeggi. |
| 4 | 6 | 5-6 | Kjallak. |
| 5 | 1 | 1-2 | Lassar. |
| 5 | 1 | 3-4 | Leiknir. |
| 5 | 1 | 5-6 | Leofric. |
| 5 | 2 | 1-2 | Leofwine. |
| 5 | 2 | 3-4 | Llewellyn. |
| 5 | 2 | 5-6 | Mar. |
| 5 | 3 | 1-2 | Maredudd. |
| 5 | 3 | 3-4 | Maxen. |
| 5 | 3 | 5-6 | Merfyn. |
| 5 | 4 | 1-2 | Morcant. |
| 5 | 4 | 3-4 | Mullen. |
| 5 | 4 | 5-6 | Nafni. |
| 5 | 5 | 1-2 | Neifion. |
| 5 | 5 | 3-4 | Neirin. |
| 5 | 5 | 5-6 | Onund. |
| 5 | 6 | 1-2 | Raban. |
| 5 | 6 | 3-4 | Ragnvald. |
| 5 | 6 | 5-6 | Ragnvald. |
| 6 | 1 | 1-2 | Ronan. |
| 6 | 1 | 3-4 | Shay. |
| 6 | 1 | 5-6 | Skallagrim. |
| 6 | 2 | 1-2 | Skallagrim. |
| 6 | 2 | 3-4 | Snorri. |
| 6 | 2 | 5-6 | Snorri. |
| 6 | 3 | 1-2 | Stigandr. |
| 6 | 3 | 3-4 | Tancred. |
| 6 | 3 | 5-6 | Theodric. |
| 6 | 4 | 1-2 | Thidrandi. |
| 6 | 4 | 3-4 | Thorbjorn. |
| 6 | 4 | 5-6 | Thorir. |
| 6 | 5 | 1-2 | Ulf. |
| 6 | 5 | 3-4 | Ultan. |
| 6 | 5 | 5-6 | Veleif. |
| 6 | 6 | 1-2 | Waltheof. |
| 6 | 6 | 3-4 | Wine. |
| 6 | 6 | 5-6 | Wybert. |
 
 
Names: Elves, Female
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
This table and the one below freely mix the two main elven languages in Tolkien's books (Quenya and Sindarin), as well as the various different kinds of names that elves could have (such as seperate names given by their mother and father)
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1-2 | 1-2 | 1-2 | Amarie. |
| 1-2 | 1-2 | 3-4 | Anaire. |
| 1-2 | 1-2 | 5-6 | Aredhel (means 'Noble elf'). |
| 1-2 | 3-4 | 1-2 | Earwen (means 'Sea-maiden'). |
| 1-2 | 3-4 | 3-4 | Eldalote (means 'Elven-flower'). |
| 1-2 | 3-4 | 5-6 | Enelye. |
| 1-2 | 5-6 | 1-2 | Elenwe. |
| 1-2 | 5-6 | 3-4 | Faniel. |
| 1-2 | 5-6 | 5-6 | Findis. |
| 3-4 | 1-2 | 1-2 | Finduilas. |
| 3-4 | 1-2 | 3-4 | Finvain. |
| 3-4 | 1-2 | 5-6 | Idril (means 'Sparkling brilliance'). |
| 3-4 | 3-4 | 1-2 | Iminye. |
| 3-4 | 3-4 | 3-4 | Indis. |
| 3-4 | 3-4 | 5-6 | Irien. |
| 3-4 | 5-6 | 1-2 | Irime. |
| 3-4 | 5-6 | 3-4 | Itarilde (means 'Sparkling brilliance'). |
| 3-4 | 5-6 | 5-6 | Lalwen. |
| 5-6 | 1-2 | 1-2 | Lalwende. |
| 5-6 | 1-2 | 3-4 | Luthien (means either 'Enchantress' or 'Blossom'). |
| 5-6 | 1-2 | 5-6 | Melian. |
| 5-6 | 3-4 | 1-2 | Miriel. |
| 5-6 | 3-4 | 3-4 | Mithrellas. |
| 5-6 | 3-4 | 5-6 | Nellas. |
| 5-6 | 5-6 | 1-2 | Nerdanel. |
| 5-6 | 5-6 | 3-4 | Nimrodel. |
| 5-6 | 5-6 | 5-6 | Tinuviel (means 'Daughter of the starry twilight', which signifies 'Nightingale'). |
 
 
Names: Elves, Male
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
Note on the results that call for something to be added at the start or end of the name:
if you get one of these results, ignore and re-roll any others.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-3 | Aegnor (means 'Fell-fire'). |
| 1 | 1 | 4-6 | Amdir. |
| 1 | 2 | 1-3 | Amras. |
| 1 | 2 | 4-6 | Amrod. |
| 1 | 3 | 1-3 | Amroth. |
| 1 | 3 | 4-6 | Angrod (means 'Iron-noble'). |
| 1 | 4 | 1-3 | Aranwe. |
| 1 | 4 | 4-6 | Aulendur. |
| 1 | 5 | 1-3 | Beleg (means 'Might'). |
| 1 | 5 | 4-6 | Beren. |
| 1 | 6 | 1-3 | Caranthir. |
| 1 | 6 | 4-6 | Celebrimbor. |
| 2 | 1 | 1-3 | Celegorm (means 'Hasty-riser', implying 'quick-tempered'). |
| 2 | 1 | 4-6 | Cirdan (means 'Ship-maker'). |
| 2 | 2 | 1-3 | Daeron. |
| 2 | 2 | 4-6 | Duilin. |
| 2 | 3 | 1-3 | Earendil. |
| 2 | 3 | 4-6 | Ecthelion. |
| 2 | 4 | 1-3 | Egalmoth. |
| 2 | 4 | 4-6 | Egnor. |
| 2 | 5 | 1-3 | Elemmakil. |
| 2 | 5 | 4-6 | Elladan. |
| 2 | 6 | 1-3 | Elrohir. |
| 2 | 6 | 4-6 | Elu (means 'Star-man'). |
| 3 | 1 | 1-3 | Elwe (means 'Star-man'). |
| 3 | 1 | 4-6 | Enerdhil. |
| 3 | 2 | 1-3 | Eol. |
| 3 | 2 | 4-6 | Erestor. |
| 3 | 3 | 1-3 | Feanor (means 'Spirit of fire'). |
| 3 | 3 | 4-6 | Felagund (means 'Hewer of caves'). |
| 3 | 4 | 1-3 | Finarfin. |
| 3 | 4 | 4-6 | Fingolfin. |
| 3 | 5 | 1-3 | Fingon (means 'Skill-hero'). |
| 3 | 5 | 4-6 | Finwe (means either 'Hair' or 'Skill'). |
| 3 | 6 | 1-3 | Finwion. |
| 3 | 6 | 4-6 | Galdor. |
| 4 | 1 | 1-3 | Gelmir. |
| 4 | 1 | 4-6 | Gildor. |
| 4 | 2 | 1-3 | Glorfindel (means 'Golden-haired'). |
| 4 | 2 | 4-6 | Gwindor. |
| 4 | 3 | 1-3 | Haldir. |
| 4 | 3 | 4-6 | Imin. |
| 4 | 4 | 1-3 | Inglor. |
| 4 | 4 | 4-6 | Ingwe (means 'First one' or 'Chief'). |
| 4 | 5 | 1-3 | Lindir. |
| 4 | 5 | 4-6 | Mablung (means 'Heavy hand'). |
| 4 | 6 | 1-3 | Maedhros. |
| 4 | 6 | 4-6 | Maeglin (means 'Sharp glance'). |
| 5 | 1 | 1-3 | Maglor. |
| 5 | 1 | 4-6 | Mahtan. |
| 5 | 2 | 1-3 | Malgalad. |
| 5 | 2 | 4-6 | Olwe. |
| 5 | 3 | 1-3 | Orodreth. |
| 5 | 3 | 4-6 | Oropher. |
| 5 | 4 | 1-3 | Orophin. |
| 5 | 4 | 4-6 | Pengolodh. |
| 5 | 5 | 1-3 | Rumil. |
| 5 | 5 | 4-6 | Saeros. |
| 5 | 6 | 1-3 | Salgant. |
| 5 | 6 | 4-6 | Singillo. |
| 6 | 1 | 1-3 | Thingol (means 'Greycloak'). |
| 6 | 1 | 4-6 | Thranduil. |
| 6 | 2 | 1-3 | Tuor. |
| 6 | 2 | 4-6 | Turgon (means 'Valiant lord'). |
| 6 | 3 | 1-3 | Voronwe (means 'Steadfast one'). |
| 6 | 3 | 4-6 | Roll again but add 'Curu' to the start of the name. For example 'Daeron' becomes 'Curudaeron'. Means 'Skilled'. |
| 6 | 4 | 1-3 | Roll again but add 'Pitya' to the start of the name. Means 'Little'. |
| 6 | 4 | 4-6 | Roll again but add 'Mori' to the start of the name. Means 'Dark'. |
| 6 | 5 | 1-3 | Roll again but add 'Telun' to the start of the name. Means 'Last' (implying 'youngest descendent of...'). |
| 6 | 5 | 4-6 | Roll again but add 'Turka' to the start of the name. Means 'Strong-willed'. |
| 6 | 6 | 1-3 | Roll again but get rid of the last syllable and replace it with 'rod'. For example 'Gelmir' becomes 'Gelrod'. Means 'Mighty descendent of...'. |
| 6 | 6 | 4-6 | Roll again but if the name ends in a consonant, add 'ion' at the end (for example 'Gelmir' becomes 'Gelmirion'). Or if the name ends in a vowel, get rid of that letter and add 'ion' at the end (for example 'Ingwe' becomes 'Ingwion'). Means 'Son of..'. |
 
 
Names: Hobbits, Female
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1-2 | 1-2 | Adaldrida. |
| 1 | 1-2 | 3-4 | Adamanta. |
| 1 | 1-2 | 5-6 | Amaranth. |
| 1 | 3-4 | 1-2 | Angelica. |
| 1 | 3-4 | 3-4 | Asphodel. |
| 1 | 3-4 | 5-6 | Bell. |
| 1 | 5-6 | 1-2 | Belladonna. |
| 1 | 5-6 | 3-4 | Berylla. |
| 1 | 5-6 | 5-6 | Camellia. |
| 2 | 1-2 | 1-2 | Celandine. |
| 2 | 1-2 | 3-4 | Chica. |
| 2 | 1-2 | 5-6 | Daisy. |
| 2 | 3-4 | 1-2 | Diamond. |
| 2 | 3-4 | 3-4 | Donnamira. |
| 2 | 3-4 | 5-6 | Dora. |
| 2 | 5-6 | 1-2 | Eglantine. |
| 2 | 5-6 | 3-4 | Elanor. |
| 2 | 5-6 | 5-6 | Esmeralda. |
| 3 | 1-2 | 1-2 | Estella. |
| 3 | 1-2 | 3-4 | Firiel. |
| 3 | 1-2 | 5-6 | Gilly. |
| 3 | 3-4 | 1-2 | Goldilocks. |
| 3 | 3-4 | 3-4 | Hanna. |
| 3 | 3-4 | 5-6 | Hilda. |
| 3 | 5-6 | 1-2 | Hildigard. |
| 3 | 5-6 | 3-4 | Lalia. |
| 3 | 5-6 | 5-6 | Laura. |
| 4 | 1-2 | 1-2 | Lily. |
| 4 | 1-2 | 3-4 | Linda. |
| 4 | 1-2 | 5-6 | Lobelia. |
| 4 | 3-4 | 1-2 | Malva. |
| 4 | 3-4 | 3-4 | Marigold. |
| 4 | 3-4 | 5-6 | May. |
| 4 | 5-6 | 1-2 | Melilot. |
| 4 | 5-6 | 3-4 | Menegilda. |
| 4 | 5-6 | 5-6 | Mentha. |
| 5 | 1-2 | 1-2 | Mimosa. |
| 5 | 1-2 | 3-4 | Mirabella. |
| 5 | 1-2 | 5-6 | Myrtle. |
| 5 | 3-4 | 1-2 | Pansy. |
| 5 | 3-4 | 3-4 | Pearl. |
| 5 | 3-4 | 5-6 | Peony. |
| 5 | 5-6 | 1-2 | Pervinca. |
| 5 | 5-6 | 3-4 | Pimpernel. |
| 5 | 5-6 | 5-6 | Poppy. |
| 6 | 1-2 | 1-2 | Primrose. |
| 6 | 1-2 | 3-4 | Primula. |
| 6 | 1-2 | 5-6 | Prisca. |
| 6 | 3-4 | 1-2 | Rosa. |
| 6 | 3-4 | 3-4 | Rosamunda. |
| 6 | 3-4 | 5-6 | Rose. |
| 6 | 5-6 | 1-2 | Ruby. |
| 6 | 5-6 | 3-4 | Salvia. |
| 6 | 5-6 | 5-6 | 'Widow' (roll again if this hobbit couldn't have been widowed, for example because of age. Roll again on this table for the hobbit's real name. If their name is, for example, 'Daisy Tunnely', they will usually be known as 'Widow Tunnely' or 'the Widow Tunnely'). |
 
 
Names: Hobbits, Male
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-2 | Adalgrim. |
| 1 | 1 | 3-4 | Adelard. |
| 1 | 1 | 5-6 | Andwise. |
| 1 | 2 | 1-2 | Bandobras. |
| 1 | 2 | 3-4 | Bingo. |
| 1 | 2 | 5-6 | Blanco. |
| 1 | 3 | 1-2 | Bodo. |
| 1 | 3 | 3-4 | Bowman. |
| 1 | 3 | 5-6 | 'Broadbelt' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 1 | 4 | 1-2 | Bucca. |
| 1 | 4 | 3-4 | Bungo. |
| 1 | 4 | 5-6 | Carl. |
| 1 | 5 | 1-2 | Cotman. |
| 1 | 5 | 3-4 | Cottar. |
| 1 | 5 | 5-6 | Dinodas. |
| 1 | 6 | 1-2 | Doderic. |
| 1 | 6 | 3-4 | Dodinas. |
| 1 | 6 | 5-6 | Drogo. |
| 2 | 1 | 1-2 | Dudo. |
| 2 | 1 | 3-4 | Elfstan. |
| 2 | 1 | 5-6 | Erling. |
| 2 | 2 | 1-2 | Everard. |
| 2 | 2 | 3-4 | Falco. |
| 2 | 2 | 5-6 | 'Farmer' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 2 | 3 | 1-2 | Fastolph. |
| 2 | 3 | 3-4 | Fastred. |
| 2 | 3 | 5-6 | 'Fatty' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 2 | 4 | 1-2 | Ferdibrand. |
| 2 | 4 | 3-4 | Ferdinand. |
| 2 | 4 | 5-6 | Ferumbras. |
| 2 | 5 | 1-2 | Filibert. |
| 2 | 5 | 3-4 | Flambard. |
| 2 | 5 | 5-6 | Folco. |
| 2 | 6 | 1-2 | Fortinbras. |
| 2 | 6 | 3-4 | Fosco. |
| 2 | 6 | 5-6 | Fredegar. |
| 3 | 1 | 1-2 | Gerontius. |
| 3 | 1 | 3-4 | Gorbadoc. |
| 3 | 1 | 5-6 | Gorbulas. |
| 3 | 2 | 1-2 | Gorhendad. |
| 3 | 2 | 3-4 | Gormadoc. |
| 3 | 2 | 5-6 | Griffo. |
| 3 | 3 | 1-2 | Halfred. |
| 3 | 3 | 3-4 | Hamfast. |
| 3 | 3 | 5-6 | Hamson. |
| 3 | 4 | 1-2 | Harding. |
| 3 | 4 | 3-4 | Hending. |
| 3 | 4 | 5-6 | Hildibrand. |
| 3 | 5 | 1-2 | Hildigrim. |
| 3 | 5 | 3-4 | Hildilfons. |
| 3 | 5 | 5-6 | Hob. |
| 3 | 6 | 1-2 | Hobson. |
| 3 | 6 | 3-4 | Holfast. |
| 3 | 6 | 5-6 | Holman. |
| 4 | 1 | 1-2 | Hugo. |
| 4 | 1 | 3-4 | Ilberic. |
| 4 | 1 | 5-6 | Isembard. |
| 4 | 2 | 1-2 | Isembold. |
| 4 | 2 | 3-4 | Isengar. |
| 4 | 2 | 5-6 | Isengrim. |
| 4 | 3 | 1-2 | Isumbras. |
| 4 | 3 | 3-4 | 'Jolly' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 4 | 3 | 5-6 | Largo. |
| 4 | 4 | 1-2 | Longo. |
| 4 | 4 | 3-4 | Lotho. |
| 4 | 4 | 5-6 | Madoc. |
| 4 | 5 | 1-2 | Marmadas. |
| 4 | 5 | 3-4 | Marmadoc. |
| 4 | 5 | 5-6 | Marroc. |
| 4 | 6 | 1-2 | Merimac. |
| 4 | 6 | 3-4 | Merimas. |
| 4 | 6 | 5-6 | Milo. |
| 5 | 1 | 1-2 | Minto. |
| 5 | 1 | 3-4 | Moro. |
| 5 | 1 | 5-6 | Mosco. |
| 5 | 2 | 1-2 | Mungo. |
| 5 | 2 | 3-4 | Odo. |
| 5 | 2 | 5-6 | Odovacar. |
| 5 | 3 | 1-2 | Olo. |
| 5 | 3 | 3-4 | Orgulas. |
| 5 | 3 | 5-6 | Otho. |
| 5 | 4 | 1-2 | Paladin. |
| 5 | 4 | 3-4 | 'Pimple' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 5 | 4 | 5-6 | Polo. |
| 5 | 5 | 1-2 | Ponto. |
| 5 | 5 | 3-4 | Porto. |
| 5 | 5 | 5-6 | Posco. |
| 5 | 6 | 1-2 | 'Proudneck' (nickname - roll again, ignoring this result or any other nickname, for this hobbit's real name). |
| 5 | 6 | 3-4 | Reginard. |
| 5 | 6 | 5-6 | Robin. |
| 6 | 1 | 1-2 | Rorimac. |
| 6 | 1 | 3-4 | Rowan. |
| 6 | 1 | 5-6 | Rudigar. |
| 6 | 2 | 1-2 | Rufus. |
| 6 | 2 | 3-4 | Sadoc. |
| 6 | 2 | 5-6 | Saradas. |
| 6 | 3 | 1-2 | Saradoc. |
| 6 | 3 | 3-4 | Seredic. |
| 6 | 3 | 5-6 | Sigismond. |
| 6 | 4 | 1-2 | Ted. |
| 6 | 4 | 3-4 | Tobold. |
| 6 | 4 | 5-6 | Togo. |
| 6 | 5 | 1-2 | Tolman. |
| 6 | 5 | 3-4 | Wilcome. |
| 6 | 5 | 5-6 | Wilibald. |
| 6 | 6 | 1-2 | Will. |
| 6 | 6 | 3-4 | Wiseman. |
| 6 | 6 | 5-6 | 'Young' or 'Old' (depending on age - roll again, ignoring this result or any nickname, for this hobbit's real name. For example, if you roll Otho Bracegirdle, they are generally known as Young Otho Bracegirdle, presumably to distinguish them from 'Old Otho Bracegirdle', or vice versa). |
 
 
Names: Hobbits, Last Names
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1-2 | 1-2 | Banks. |
| 1 | 1-2 | 3-4 | Boffin. |
| 1 | 1-2 | 5-6 | Bolger. |
| 1 | 3-4 | 1-2 | Bracegirdle. |
| 1 | 3-4 | 3-4 | Brockhouse. |
| 1 | 3-4 | 5-6 | Brown. |
| 1 | 5-6 | 1-2 | Brownlock. |
| 1 | 5-6 | 3-4 | Buckland. |
| 1 | 5-6 | 5-6 | Bunce. |
| 2 | 1-2 | 1-2 | Burrows. |
| 2 | 1-2 | 3-4 | Bywater. |
| 2 | 1-2 | 5-6 | Chubb. |
| 2 | 3-4 | 1-2 | Clayhanger. |
| 2 | 3-4 | 3-4 | Cotton. |
| 2 | 3-4 | 5-6 | Delving. |
| 2 | 5-6 | 1-2 | Diggle. |
| 2 | 5-6 | 3-4 | Fairbairn. |
| 2 | 5-6 | 5-6 | Fallowhide. |
| 3 | 1-2 | 1-2 | Farthing. |
| 3 | 1-2 | 3-4 | Farthingstone. |
| 3 | 1-2 | 5-6 | Gammidge. |
| 3 | 3-4 | 1-2 | Gamwich. |
| 3 | 3-4 | 3-4 | Gardner. |
| 3 | 3-4 | 5-6 | Goldworthy. |
| 3 | 5-6 | 1-2 | Goodbody. |
| 3 | 5-6 | 3-4 | Goodchild. |
| 3 | 5-6 | 5-6 | Goodenough. |
| 4 | 1-2 | 1-2 | Goold. |
| 4 | 1-2 | 3-4 | Greenfields. |
| 4 | 1-2 | 5-6 | Greenhand. |
| 4 | 3-4 | 1-2 | Greenholm. |
| 4 | 3-4 | 3-4 | Grubb. |
| 4 | 3-4 | 5-6 | Hardbottle. |
| 4 | 5-6 | 1-2 | Hayward. |
| 4 | 5-6 | 3-4 | Hornblower. |
| 4 | 5-6 | 5-6 | Lightfoot. |
| 5 | 1-2 | 1-2 | Longbottom. |
| 5 | 1-2 | 3-4 | Longholes. |
| 5 | 1-2 | 5-6 | Maggot. |
| 5 | 3-4 | 1-2 | Mugwort. |
| 5 | 3-4 | 3-4 | Noakes. |
| 5 | 3-4 | 5-6 | Oldbuck. |
| 5 | 5-6 | 1-2 | Oldforest. |
| 5 | 5-6 | 3-4 | Proudfoot. |
| 5 | 5-6 | 5-6 | Roper. |
| 6 | 1-2 | 1-2 | Rumble. |
| 6 | 1-2 | 3-4 | Sackville. |
| 6 | 1-2 | 5-6 | Sandheaver. |
| 6 | 3-4 | 1-2 | Smallburrow. |
| 6 | 3-4 | 3-4 | Stoor. |
| 6 | 3-4 | 5-6 | Tunnelly. |
| 6 | 5-6 | 1-2 | Twofoot. |
| 6 | 5-6 | 3-4 | Underhill. |
| 6 | 5-6 | 5-6 | Whitfoot. |
 
 
Names: Martian, Structure
source or inspiration:
Flynn 
These names are based on those in the 'Mars' series by Edgar Rice Burroughs.
They can be used for both male and female characters.
A result of (A) means roll on 'Names: Martian A' below, and similar for (B).
If the result has more than one (A) or more than one (B), roll separately for each.
 
Roll 1 dice.
| dice roll | First Name | Second Name |
| 1 or 2 | (A) | (A)(B) |
| 3 | (A)(B) | (A)(B) |
| 4 or 5 | (A)(B) | none |
| 6 | (A) | none |
 
 
Names: Martian A
source or inspiration:
Flynn 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Am |
| 1 | 2 | Banth |
| 1 | 3 | Carth |
| 1 | 4 | Dur |
| 1 | 5 | Flor |
| 1 | 6 | Gant |
| 2 | 1 | Haj |
| 2 | 2 | Ham |
| 2 | 3 | Il |
| 2 | 4 | Jad |
| 2 | 5 | Kand |
| 2 | 6 | Kant |
| 3 | 1 | Lan |
| 3 | 2 | Mat |
| 3 | 3 | Nast |
| 3 | 4 | Or |
| 3 | 5 | Pand |
| 3 | 6 | Parth |
| 4 | 1 | Roj |
| 4 | 2 | Sark |
| 4 | 3 | Sol |
| 4 | 4 | Sor |
| 4 | 5 | Tal |
| 4 | 6 | Tar |
| 5 | 1 | Tark |
| 5 | 2 | Tav |
| 5 | 3 | Thor |
| 5 | 4 | Thur |
| 5 | 5 | Thuv |
| 5 | 6 | Ul |
| 6 | 1 | Um |
| 6 | 2 | Val |
| 6 | 3 | Vor |
| 6 | 4 | Xax |
| 6 | 5 | Yerst |
| 6 | 6 | Zand |
 
 
Names: Martian B
source or inspiration:
Flynn 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | a |
| 1 | 2 | ab |
| 1 | 3 | ad |
| 1 | 4 | ah |
| 1 | 5 | ai |
| 1 | 6 | aj |
| 2 | 1 | ak |
| 2 | 2 | al |
| 2 | 3 | am |
| 2 | 4 | an |
| 2 | 5 | ang |
| 2 | 6 | ar |
| 3 | 1 | ark |
| 3 | 2 | as |
| 3 | 3 | at |
| 3 | 4 | ed |
| 3 | 5 | ek |
| 3 | 6 | el |
| 4 | 1 | i |
| 4 | 2 | ia |
| 4 | 3 | ion |
| 4 | 4 | is |
| 4 | 5 | o |
| 4 | 6 | ok |
| 5 | 1 | olian |
| 5 | 2 | on |
| 5 | 3 | or |
| 5 | 4 | oris |
| 5 | 5 | os |
| 5 | 6 | u |
| 6 | 1 | ul |
| 6 | 2 | um |
| 6 | 3 | un |
| 6 | 4 | ur |
| 6 | 5 | uren |
| 6 | 6 | us |
 
 
Names: Native American, Female (translated)
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Blood-Red. |
| 1 | 2 | Bluebird. |
| 1 | 3 | Bluebird Eye. |
| 1 | 4 | Burning Fire. |
| 1 | 5 | Corn Mother. |
| 1 | 6 | Coyote Chasing Deer. |
| 2 | 1 | Crow Mother Spirit. |
| 2 | 2 | Deer Jumping Downhill. |
| 2 | 3 | Dressed in Furs. |
| 2 | 4 | Elk. |
| 2 | 5 | Grandmother. |
| 2 | 6 | Laughing Maiden. |
| 3 | 1 | Leaping Water. |
| 3 | 2 | New Moon. |
| 3 | 3 | Night. |
| 3 | 4 | Of the Wind. |
| 3 | 5 | Owl. |
| 3 | 6 | Protector. |
| 4 | 1 | Rattlesnake Handler. |
| 4 | 2 | Red Cloud At Sunset. |
| 4 | 3 | Returning Moon. |
| 4 | 4 | She Is Not Sterile. |
| 4 | 5 | She Is Playful. |
| 4 | 6 | She Who Bathes With Her Knees. |
| 5 | 1 | Sight of Day. |
| 5 | 2 | Sight of the Sun. |
| 5 | 3 | Sings. |
| 5 | 4 | Snake Flower. |
| 5 | 5 | Snake Maiden. |
| 5 | 6 | Spider-Woman At Middle Age. |
| 6 | 1 | Stays At Home. |
| 6 | 2 | Sweet Gum Tree. |
| 6 | 3 | Turtle. |
| 6 | 4 | Useful To All. |
| 6 | 5 | Wears Red. |
| 6 | 6 | White Buffalo. |
 
 
Names: Native American, Male (translated)
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1 | Ashamed. |
| 1 | 2 | Bear Making Dust. |
| 1 | 3 | Black Hoof. |
| 1 | 4 | Canoe Man. |
| 1 | 5 | Cheating. |
| 1 | 6 | Cornstalk. |
| 2 | 1 | Crier Chief. |
| 2 | 2 | Dull Knife. |
| 2 | 3 | Evil. |
| 2 | 4 | Feathered Water Snake. |
| 2 | 5 | Friend To Everyone. |
| 2 | 6 | Has Three Fingers. |
| 3 | 1 | He Fights. |
| 3 | 2 | He Interrupts. |
| 3 | 3 | He Keeps Watch. |
| 3 | 4 | He Laughs. |
| 3 | 5 | He Lies. |
| 3 | 6 | He Lives Alone. |
| 4 | 1 | He Sits At Home. |
| 4 | 2 | He Who Whistles. |
| 4 | 3 | Lean Bear. |
| 4 | 4 | Little Robe. |
| 4 | 5 | Little Wolf. |
| 4 | 6 | Lives In the Forest. |
| 5 | 1 | Locust. |
| 5 | 2 | Mud Mound. |
| 5 | 3 | Porcupine Bear. |
| 5 | 4 | Screech Owl Spirit. |
| 5 | 5 | Star Blanket. |
| 5 | 6 | Talking Bird. |
| 6 | 1 | Tall Bull. |
| 6 | 2 | Wears A Red Shirt. |
| 6 | 3 | Whirlwind. |
| 6 | 4 | White Antelope. |
| 6 | 5 | White Crow. |
| 6 | 6 | Wild Condor. |
 
 
Names: Orcs
source or inspiration:
James Hutchings, original information from J.R.R. Tolkien.
Thanks to Wikipedia for the lists that these tables are based on.
 
These names are for both male and female orcs: Tolkien never mentions female orcs.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | Azog. |
| 1 | 3-4 | Balcmeg. |
| 1 | 5-6 | roll again: 1-3 Boldog 4-6 Bolg. |
| 2 | 1-2 | Golfimbul. |
| 2 | 3-4 | Gorbag. |
| 2 | 5-6 | Gorgol. |
| 3 | 1-2 | Grishnakh. |
| 3 | 3-4 | Lagduf. |
| 3 | 5-6 | roll again: 1-3 Lug 4-6 Lugdush. |
| 4 | 1-2 | Mauhur. |
| 4 | 3-4 | Muzgash. |
| 4 | 5-6 | Orcobal. |
| 5 | 1-2 | Othrod. |
| 5 | 3-4 | Radbug. |
| 5 | 5-6 | Shagrat. |
| 6 | 1-2 | Snaga. |
| 6 | 3-4 | Ufthak. |
| 6 | 5-6 | Ugluk. |
 
 
Names: Welsh, Female
source or inspiration:
Abulafia, under the terms of their Creative Commons license.
 
Meanings are in brackets.
The prefix 'verch' means 'daughter of'. For example, Bannon verch Baden is 'Bannon, daughter of Baden' (note that it was much more common to reference the father's than the mother's name).
You may roll again on this table or the one below to get the character's parent's name.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1-2 | 1-2 | Adain (winged). |
| 1 | 1-2 | 3-4 | Adara (bird-catcher). |
| 1 | 1-2 | 5-6 | Adyna (wretched). |
| 1 | 3-4 | 1-2 | Aelwyd (from the hearth). |
| 1 | 3-4 | 3-4 | Angharad (greatly loved one). |
| 1 | 3-4 | 5-6 | Annwyl (beloved). |
| 1 | 5-6 | 1-2 | Arthes (she-bear). |
| 1 | 5-6 | 3-4 | Banon (queen). |
| 1 | 5-6 | 5-6 | Bethan (consecrated to God). |
| 2 | 1-2 | 1-2 | Blodwen (flower). |
| 2 | 1-2 | 3-4 | Braith (freckled). |
| 2 | 1-2 | 5-6 | Branwen (white bosomed). |
| 2 | 3-4 | 1-2 | Cadwyn (bright chain). |
| 2 | 3-4 | 3-4 | Caethes (slave). |
| 2 | 3-4 | 5-6 | Cath (cat). |
| 2 | 5-6 | 1-2 | Ceridwen (holy song). |
| 2 | 5-6 | 3-4 | Cerwen (black-haired). |
| 2 | 5-6 | 5-6 | Dee (sorrow). |
| 3 | 1-2 | 1-2 | Delyth (pretty). |
| 3 | 1-2 | 3-4 | Dera (wild spirit). |
| 3 | 1-2 | 5-6 | Derwen (oak tree). |
| 3 | 3-4 | 1-2 | Efa (life). |
| 3 | 3-4 | 3-4 | Eirianwen (splendid). |
| 3 | 3-4 | 5-6 | Enid (soulful). |
| 3 | 5-6 | 1-2 | Ffraid (saintly). |
| 3 | 5-6 | 3-4 | Glenys (riverbank). |
| 3 | 5-6 | 5-6 | Gorawen (joy). |
| 4 | 1-2 | 1-2 | Gwenhwyfar (holy light). |
| 4 | 1-2 | 3-4 | Gwladys (sovereign). |
| 4 | 1-2 | 5-6 | Hafgan (summer song). |
| 4 | 3-4 | 1-2 | Heledd (goodness). |
| 4 | 3-4 | 3-4 | Hellawes (enchantress). |
| 4 | 3-4 | 5-6 | Heuldys (sun rising on a hill). |
| 4 | 5-6 | 1-2 | Iola (worth). |
| 4 | 5-6 | 3-4 | Lysanor (maiden). |
| 4 | 5-6 | 5-6 | Mab (baby). |
| 5 | 1-2 | 1-2 | Maelona (divine princess). |
| 5 | 1-2 | 3-4 | Mair (bitter). |
| 5 | 1-2 | 5-6 | Meira (sea-bright). |
| 5 | 3-4 | 1-2 | Myfanwy (rare). |
| 5 | 3-4 | 3-4 | Nesta (troublesome beauty). |
| 5 | 3-4 | 5-6 | Neued (maiden). |
| 5 | 5-6 | 1-2 | Owena (born to nobility). |
| 5 | 5-6 | 3-4 | Penarddun (obedient). |
| 5 | 5-6 | 5-6 | Rhan (fate). |
| 6 | 1-2 | 1-2 | Rhiannon (divine queen). |
| 6 | 1-2 | 3-4 | Rhonwen (bright spear). |
| 6 | 1-2 | 5-6 | Rowena (white-haired). |
| 6 | 3-4 | 1-2 | Saeth (arrow). |
| 6 | 3-4 | 3-4 | Sioned (simple). |
| 6 | 3-4 | 5-6 | Tegwen (radiant beauty). |
| 6 | 5-6 | 1-2 | Vala (chosen). |
| 6 | 5-6 | 3-4 | Vanora (white wave). |
| 6 | 5-6 | 5-6 | Ysbail (consecrated to God). |
 
 
Names: Welsh, Male
source or inspiration:
Abulafia, under the terms of their Creative Commons license.
 
Meanings are in brackets.
The prefix 'ap' means 'son of'. For example, Baden ap Wynn is 'Baden, the son of Wynn'.
You may roll again on this table to get the character's father's name.
Sometimes a person's name would also refer to their grandfather, for example 'Baden ap Wynn ap Angor'.
 
Roll 3 dice.
| 1st dice | 2nd dice | 3rd dice | result |
| 1 | 1 | 1-3 | Aberthol (sacrifice). |
| 1 | 1 | 4-6 | Accalon (champion). |
| 1 | 2 | 1-3 | Addolgar (devout). |
| 1 | 2 | 4-6 | Adwr (coward). |
| 1 | 3 | 1-3 | Alwyn (friend of all). |
| 1 | 3 | 4-6 | Anfri (disgrace). |
| 1 | 4 | 1-3 | Angor (anchor). |
| 1 | 4 | 4-6 | Anwell (beloved). |
| 1 | 5 | 1-3 | Arddur (bear). |
| 1 | 5 | 4-6 | Ardwyad (protector). |
| 1 | 6 | 1-3 | Arian (silver). |
| 1 | 6 | 4-6 | Arvel (wept over). |
| 2 | 1 | 1-3 | Avagdu (utter darkness). |
| 2 | 1 | 4-6 | Baden (brother). |
| 2 | 2 | 1-3 | Bleiddian (wolf-raider). |
| 2 | 2 | 4-6 | Bradwr (traitor). |
| 2 | 3 | 1-3 | Bran (raven). |
| 2 | 3 | 4-6 | Cadfan (battle summit). |
| 2 | 4 | 1-3 | Cadoc (eager for war). |
| 2 | 4 | 4-6 | Cadwallen (battle dissolver). |
| 2 | 5 | 1-3 | Caerwyn (shining fort). |
| 2 | 5 | 4-6 | Calder (rushing brook). |
| 2 | 6 | 1-3 | Caradoc (beloved). |
| 2 | 6 | 4-6 | Collen (hazel tree). |
| 3 | 1 | 1-3 | Conwy (hound of the plain). |
| 3 | 1 | 4-6 | Corryn (spider). |
| 3 | 2 | 1-3 | Dafydd (dearly beloved). |
| 3 | 2 | 4-6 | Deverell (from the riverbank). |
| 3 | 3 | 1-3 | Drystan (full of sorrow). |
| 3 | 3 | 4-6 | Edmyg (honor). |
| 3 | 4 | 1-3 | Emlyn (waterfall). |
| 3 | 4 | 4-6 | Fyrsil (bears the staff). |
| 3 | 5 | 1-3 | Gerwin (fair love). |
| 3 | 5 | 4-6 | Gethin (dark). |
| 3 | 6 | 1-3 | Glyn (valley-dweller). |
| 3 | 6 | 4-6 | Gorsedd (from the mound). |
| 4 | 1 | 1-3 | Gower (pure). |
| 4 | 1 | 4-6 | Gruffen (fierce lord). |
| 4 | 2 | 1-3 | Gwallter (strong fighter). |
| 4 | 2 | 4-6 | Gwern (old). |
| 4 | 3 | 1-3 | Gwyn (white and shining). |
| 4 | 3 | 4-6 | Hafgan (summer song). |
| 4 | 4 | 1-3 | Heddwyn (shining peace). |
| 4 | 4 | 4-6 | Howell (alert one). |
| 4 | 5 | 1-3 | Huw (intelligent). |
| 4 | 5 | 4-6 | Hywel (eminent). |
| 4 | 6 | 1-3 | Idris (eager lord). |
| 4 | 6 | 4-6 | Llywelyn (leader). |
| 5 | 1 | 1-3 | Lug (bringer of light). |
| 5 | 1 | 4-6 | Madog (fortunate). |
| 5 | 2 | 1-3 | Maelgwn (prince of the hounds). |
| 5 | 2 | 4-6 | March (horse). |
| 5 | 3 | 1-3 | Meurig (dark skinned). |
| 5 | 3 | 4-6 | Morthwyl (hammer). |
| 5 | 4 | 1-3 | Nona (saintly). |
| 5 | 4 | 4-6 | Olwydd (tracker). |
| 5 | 5 | 1-3 | Padrig (noble). |
| 5 | 5 | 4-6 | Pawl (little). |
| 5 | 6 | 1-3 | Pedr (rock). |
| 5 | 6 | 4-6 | Pellyn (lake's headland). |
| 6 | 1 | 1-3 | Pennar (high hill). |
| 6 | 1 | 4-6 | Peredur (hard spear). |
| 6 | 2 | 1-3 | Prydwen (handsome). |
| 6 | 2 | 4-6 | Rhain (spear). |
| 6 | 3 | 1-3 | Rhobert (brilliant). |
| 6 | 3 | 4-6 | Sayer (carpenter). |
| 6 | 4 | 1-3 | Selwyn (holy love). |
| 6 | 4 | 4-6 | Taff (beloved). |
| 6 | 5 | 1-3 | Tarrant (thunder). |
| 6 | 5 | 4-6 | Teryrnon (divine prince). |
| 6 | 6 | 1-3 | Trahern (strong as iron). |
| 6 | 6 | 4-6 | Wynn (fair one). |
 
 
Mutilation
source or inspiration: Advanced Fighting Fantasy
 
This table may be used to generate a random punishment, or to personalise NPCs.
 
Roll 1 dice.
| 1 | Finger. |
| 2 | Hand. |
| 3 | Arm. |
| 4 | Nose. |
| 5 | Ear. |
| 6 | Eye. |
 
 
Last Words
 
Roll 3 dice, use the total.
| 3 | I just washed that shirt! |
| 4 | Now you’ll never find the treasure, fools. |
| 5 | Oh. |
| 6 | This is just the beginning. Soon, you will learn the true meaning of fear! |
| 7 | I lay a pox on you and yours. You will never know peace until I am avenged. Everything you touch will turn to dust; all of your endeavours will be for nought. For seven times seven years, this will be so. The lamentation of your women will ring in my ears, even though the veil of death separates me from your suffering. Swords will shatter, oaths will be broken and faith will vanish. Ha, ha, ha, ha! |
| 8 | Find the chalice! Find...the...chalice and take it to the... |
| 9 | I didn’t do it ma! |
| 10 | So, I am done and you have won. Enjoy your victory fools, for even now – Insert name of an NPC ally of the party – languishes in my Lord’s secret fortress. Seven days hence, he will be slain, should I not send word of my victory. You have won the battle, but not the war. |
| 11 | Fools! You think that you have slain me. Me! My heart resides in a gilded box guarded by the fiercest warriors. Tomorrow, at sunrise, I shall arise again and I will find you. Be sure of that. 'Till tomorrow. |
| 12 | Huh, slain by chattels. I lay the mark of Ta’leth upon you, so that all will know of your deeds. |
| 13 | If, I can just reach...the...lever. Minions! Quick, come to...me...unleash the...dogs...uh. |
| 14 | Claret, everywhere...Pretty. Like the raiment of the radiant...uh. |
| 15 | Well done, brave heroes. You have slain me, my congratulations on your monumental achievement. I would like a statue raised on this spot, if you have the time. I planned to do the same for you. |
| 16 | Fly my beauties! Fly into the night! You are free. The spirits of Broman-Dar have been released from the prison of my flesh this night, my friends. May fire and darkness follow their progress. |
| 17 | Mortally wounded! My heart doth beat slower and my breath doth rattle betwixt my chattering teeth. Farewell cruel world, may it treat thee and thou better than it has treated me...Arghh. |
| 18 | Your faces are ingrained in my memory and your deeds in my heart. I shall return when the blue moon rises and the red bull enters the chambers of the prophet. Then history itself will reverse and this deed will be undone. I will see you again. |
 
 
Hindquarters of a Centaur
 
Roll 1 dice.
| 1 | Horse (optionally, roll on the Horse Colour table below). |
| 2 | as above. |
| 3 | Donkey – the centaur will be likely to be less susceptible to fear and intimidation than most centaurs. |
| 4 | Zebra – the centaur will be likely to be more attractive, but worse at hiding than most centaurs. |
| 5 | Camel – the centaur will be likely to be able to survive in the desert and go without water for longer than most centaurs. |
| 6 | Mountain goat – the centaur will be likely to be better at climbing than most centaurs. |
 
 
Horse Colour
 
This table may also be used for the horse parts of centaurs, and other creatures.
Grey: grey horses don't have grey hairs. They have white hairs mixed with coloured ones, like a person with 'grey hair'. Optionally, roll again for the other colour (1 black 2 light chestnut 3 dark chestnut 4 light bay 5 dark bay 6 palomino). Greys (including dapple greys), are born with a coloured coat which gets whiter as they get older; again like people, except that it begins sooner in the horse’s life. This process begins on the face. An older grey horse may be indistinguishable from a white one, except that a grey horse has dark skin whereas a white horse has pink skin. The difference is particularly visible around the eyes and muzzle.
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | black. |
| 1 | 3-4 | as above. |
| 1 | 5-6 | light chestnut (light brown). |
| 2 | 1-2 | as above. |
| 2 | 3-4 | dark chestnut (dark brown). |
| 2 | 5-6 | as above. |
| 3 | 1-2 | light bay (light brown body, black 'points' - mane, tail, and lower legs). |
| 3 | 3-4 | as above. |
| 3 | 5-6 | dark bay (dark brown body, black 'points' - mane, tail, and lower legs). |
| 4 | 1-2 | as above. |
| 4 | 3-4 | white. |
| 4 | 5-6 | grey - see note above. |
| 5 | 1-2 | dapple grey (grey, with patterns of round white spots) - see note above. |
| 5 | 3-4 | palomino (yellow-tan body, white mane and tail). |
| 5 | 5-6 | blue roan (a mixed pattern of black and white hairs, except that the head and 'points' - mane, tail and lower legs - are black). |
| 6 | 1-2 | bay roan (a mixed pattern of brown and white hairs, except that the head is brown, and the 'points' - mane, tail and lower legs - are black). |
| 6 | 3-4 | leopard (white with coloured spots - roll again for the colour of the spots: 1 black 2 light chestnut 3 dark chestnut 4 light bay 5 dark bay 6 palomino. The mane and tail will be coloured as for the spot colour; remember that bays have black manes and tails, and palominos have white manes and tails). |
| 6 | 5-6 | snowflake (as above, except the horse is mostly coloured, with white spots). |
 
 
Fairy Wings
 
Roll 1 dice.
| 1 | Butterfly. |
| 2 | Dragonfly (four semi-transperant wings). |
| 3 | Roll again: 1-3 bat 4-6 moth (like butterfly wings, but not brighly coloured). |
| 4 | Wingless: they fly entirely by magic. |
| 5 | Wingless: they fly on the backs of birds. |
| 6 | Wingless: they fly on ragwort stems. |
 
 
Physical Henchman Quirk
 
If you get the result 'unnatural hair colour', roll another dice:
1 - Pink
2 - Blue
3 - Green
4 - Steel
5 - Gun Metal
6 - Roll twice more, ignoring this result - hair is striped.
If you get the result 'zits that form a pattern', roll another dice:
1 - The Word Redrum
2 - A player character's name
3 - A constellation
4 - The answer to a later puzzle
5 - A smiley face
6 - Roll twice more, ignoring this result - one on each cheek.
 
Roll 4 dice, use the total.
| 4 | Scar over left eye. |
| 5 | Facial birthmark identical to one of the players favorite weapons. |
| 6 | Unnatural hair color (includes any facial and body hair, and see note above). |
| 7 | A broken arrow tip still lodged into the neck.. |
| 8 | An eye replaced by a gold coin. |
| 9 | The word 'Liar' carved into his forehead. |
| 10 | Teeth replaced with small dragon scales. |
| 11 | Armor painted with bright red paint. |
| 12 | Surgically implanted whiskers. |
| 13 | A tattoo on his bare chest that reads 'I'm with stupid' and the arrow pointing up. |
| 14 | A leash around his neck and another henchman holding the other end. |
| 15 | A massive goiter. |
| 16 | One knee that bends backwards causing him to walk with an crooked gait. |
| 17 | Perfectly white teeth, so perfect they shine. |
| 18 | A nose that has clearly been running for quite some time, covering the face in snot. |
| 19 | A very fine hat, but otherwise a disheveled and filthy appearance. |
| 20 | A wooden leg that appears to be made from a still living treant. |
| 21 | Zits that form a pattern (see note above). |
| 22 | A cape accidentally tucked into the back of his underwear. |
| 23 | A noose worn around the neck, an hourglass dangling from its tie. |
| 24 | Roll twice on this chart, ignoring this result. |
 
 
Outsiders In a Group 1: Why Are They There?
 
This table is intended for such things as a human living in a tribe of orcs (or vice versa).
 
Roll 1 dice.
| 1 | A scholar studying them. |
| 2 | A priest, trying to convert them (optionally, roll on the Missionary Attitude table below). |
| 3 | Exiled from their own society (optionally, roll again: 1-3 justly, 4-6 unjustly). |
| 4 | Was found or taken by the group as a baby (optionally roll again: 1-3 found, 4-6 taken). |
| 5 | A trader. |
| 6 | Fell in love with one of the group. |
 
 
Outsiders In a Group 2: Social Status
 
This table only refers to the subject's status in the group;
their status in the society they came from may be very different.
 
Roll 1 dice.
| 1 | Lower status than most members of the group. |
| 2 | Lower status than most members of the group. |
| 3 | Accepted in the group. |
| 4 | Accepted in the group. |
| 5 | Accepted in the group. |
| 6 | Higher status than most members of the group. |
 
 
Missionary Attitude
 
This table gives a missionary's attitude to the people (or otherwise) they're trying to convert.
It assumes the missionary comes from a different culture.
It also gives the opportunity to make jokes about 'the missionary's position.'
 
Roll 1 dice.
| 1 | The missionary believes their hosts' religion is outright evil. |
| 2 | The missionary has become unsure of what they believe. Roll again, ignoring this result, for the belief they most tend to. |
| 3 | The missionary believes their hosts are good, but their religion is mistaken. |
| 4 | The missionary believes their hosts' religion is an unclear, distorted, or primitive version of the priest's own. |
| 5 | The missionary has started to take on some of the ideas of their hosts. |
| 6 | The missionary has come to believe that the group's religion is a superior version of the priest's own. |
 
 
Prisoners of Evil
source or inspiration: AEG's 'Toolbox'.
 
This table is intended for prisoners discovered in an area dominated by a mostly evil society
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | One who was taken for ransom. Roll again: 1-2 a merchant, 3-4 a noble, 5-6 a priest or shaman. |
| 1 | 4-6 | One who came here to study their craft but fell afoul of the inhabitants. Roll again: 1-3 an assassin, 4-6 a necromancer. |
| 2 | 1-3 | A sick and weakened warrior, the only survivor of an assault on the place. |
| 2 | 4-6 | A thief who sought to make their reputation by stealing from this well-known den of evil. |
| 3 | 1-3 | A berserker, of the same people as the owners of the prison. They are kept captive and only let out for battle, and begs the players to help them escape. |
| 3 | 4-6 | A farmer, captured in a raid and worked half to death as a slave. |
| 4 | 1-3 | One in their dotage, who has been kept captive so long they can't remember who they were or how they were captured. |
| 4 | 4-6 | An illusionist, who has stayed alive by using their art to entertain their captors (optionally roll again: 1-3 they use genuine magic 4-6 they use tricks, like 'magicians' in the real world). |
| 5 | 1-3 | A priest of a benign deity. Their captors have already ritually prepared them for sacrifice. |
| 5 | 4-6 | A good member of the evil community, who naturally rebelled against their rulers. |
| 6 | 1-3 | Roll again, ignoring this result or the one below, but the prisoner is dead. Then roll again: 1 they have written their story on some paper which is on their corpse, 2 As 1 but the paper is hidden in the cell, 3-6 no such paper can be found. |
| 6 | 4-6 | Roll again, ignoring this result or the one above. The prisoner pretends to be whatever result is rolled. Then roll again: 1-3 they're actually working for the rulers of the place 4-6 they really are a prisoner, but lie about how they got here. |
 
 
Character Flaws
 
This table can be used in a variety of ways:
- Get one result, and use it as a character's greatest flaw.
- Get two results - the first is the character's greatest flaw, the second is the flaw they are least prone to.
- As a plot device: Use the result to answer how a hero turned to evil, how an empire fell etc.
- For angel- or demon-like creatures, the result may represent the flaw they most promote or fight.
|
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-3 | Arrogance. |
| 1 | 4-6 | Blindness in Love. |
| 2 | 1-3 | Lying. |
| 2 | 4-6 | Listening to Flattery. |
| 3 | 1-3 | Sowing Discord. |
| 3 | 4-6 | False and Careless Optimism. |
| 4 | 1-3 | Greed. |
| 4 | 4-6 | Failing to Consider Future Generations. |
| 5 | 1-3 | Anger. |
| 5 | 4-6 | Treating Appearance as Reality. |
| 6 | 1-3 | Despair. |
| 6 | 4-6 | Adjusting Opinions to Self-Interest. |
 
 
Combat Behaviour
 
This table is usable for intelligent and non-intelligent creatures.
If the creature is a solitary one, 'half its strength' means 'half its hit points', or the equivalent in your system.
For creatures that live in groups, 'half its strength' means 'at least half the creatures in the group who are able to fight are alive and unwounded'
 
Roll 2 dice.
| 1st dice | 2nd dice | result |
| 1 | 1-2 | Will fight to the death. Will pursue anyone who attempts to retreat. |
| 1 | 3-4 | Will fight to the death. Will pursue anyone who tries to retreat unless it's down to a quarter of its strength or less. |
| 1 | 5-6 | Will fight to the death, but will not pursue enemies. |
| 2 | 1-2 | Will fight until it's down to half strength or less, and will then try to run away. If there's no escape, will surrender. Will pursue enemies if it has at least half its strength. |
| 2 | 3-4 | Will fight until it's down to half strength or less, and will then try to run away. If there's no escape, will surrender. Will not pursue enemies. |
| 2 | 5-6 | Will fight until it's down to half strength or less, and will then try to run away. If there's no escape, will fight to the death. Will pursue enemies if it has at least half its strength. |
| 3 | 1-2 | Will fight until it's down to half strength or less, and will then try to run away. If there's no escape, will fight to the death. Will not pursue enemies. |
| 3 | 3-4 | Will fight until it's down to half strength or less, then will surrender. Will pursue enemies if it has at least three-quarters of its strength. |
| 3 | 5-6 | Will fight until it's down to half strength or less, then will surrender. Will not pursue enemies. |
| 4 | 1-2 | Will only fight until it's wounded, and will then try to run away. If there's no escape, will fight to the death. Will not pursue enemies. |
| 4 | 3-4 | Will only fight until it's wounded, and will then try to run away. If there's no escape, will fight to the death. Will only pursue enemies if unwounded. |
| 4 | 5-6 | as above. |
| 5 | 1-2 | Will only fight until it's wounded, and will then try to run away. If there's no escape, will fight until it's down to half strength or less, and will then surrender. Will not pursue enemies. |
| 5 | 3-4 | Will only fight until it's wounded, and will then try to run away. If there's no escape, will fight until it's down to half strength or less, and will then surrender. Will only pursue enemies if unwounded. |
| 5 | 5-6 | Will always attempt to run away. If there's no escape, will surrender. Will not pursue enemies. |
| 6 | 1-2 | Will always attempt to run away. If there's no escape, will fight to the death. Will not pursue enemies. |
| 6 | 3-4 | Will always attempt to run away. If there's no escape, will fight until it's wounded, and will then surrender. Will not pursue enemies. |
| 6 | 5-6 | Will always attempt to run away. If there's no escape, will fight until it's down to half strength or less, and will then surrender. Will not pursue enemies. |